The Legend of Kyoshi card art

The Legend of Kyoshi

Enchantment — Saga // Legendary Creature — Avatar MV 6

Tracked across real Commander games played through TurnZero HQ.

What it does

(As this Saga enters and after your draw step, add a lore counter.)

I — Draw cards equal to the greatest power among creatures you control.

II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Lands you control have trample and hexproof.

T: Add X mana of any one color, where X is the greatest power among creatures you control.

Rulings

14 official rulings, in the order Wizards published them.

  • 2025-10-02

    If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of The Legend of Kyoshi, the chapter III ability will cause it to be exiled and then remain in exile.

  • 2025-10-02

    The greatest power among creatures you control is determined as The Legend of Kyoshi's first chapter ability resolves. If the greatest power among creatures you control is 0 or less at that time, you will not draw any cards.

  • 2025-10-02

    A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.

  • 2025-10-02

    If a land was animated by earthbend and would go to any zone other than the graveyard or exile, it will not be returned to the battlefield by the delayed triggered ability created by earthbend.

  • 2025-10-02

    The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for .

  • 2025-10-02

    You may target a land that is already a creature, perhaps because of a previous earthbend ability. The land will get the +1/+1 counters, gain haste, and have its base power and toughness set to 0/0.

  • 2025-10-02

    The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

  • 2025-10-02

    Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

  • 2025-10-02

    If the targeted land becomes an illegal target before the spell or ability that includes earthbend resolves, earthbend does nothing. If the spell or ability didn't have other targets, it won't resolve.

  • 2025-10-02

    Earthbend doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.

  • 2025-10-02

    "Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped under your control."

  • 2025-10-02

    Each nonmodal double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

  • 2025-10-02

    The effect making the land an Island doesn't have a duration and will last indefinitely while that land is on the battlefield. The land retains any land types and abilities it already had. An Island has the ability "T: Add ."

  • 2025-10-02

    Avatar Kyoshi's last ability is a mana ability. It doesn't use the stack and can't be responded to. If the greatest power among creatures you control is 0 or less, no mana is added.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes The Legend of Kyoshi, whatever its commander.

Decks running it 3
Games played 1
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Tromell, Seymour's Butler 1 1
Omnath, Locus of Mana 1 0
Sin, Spira's Punishment 1 0

Colors it shows up in

  • Mono-Green 2 decks
  • Sultai 1 deck

Every version of The Legend of Kyoshi

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for The Legend of Kyoshi — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.