The Necrobloom
Tracked across real Commander games played through TurnZero HQ.
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What it does
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Combos with The Necrobloom
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- The Gitrog Monster Infinite
- Infinite self-mill
- Near-infinite self-discard triggers
- Surly Badgersaur Infinite
- Infinite self-mill
- Near-infinite self-discard triggers
- Fluctuator Infinite
- Infinite self-mill
- Near-infinite self-discard triggers
- Bone Miser Infinite
- Infinite self-mill
- Near-infinite black mana
- Near-infinite self-discard triggers
- Kodama of the East Tree Oboro Breezecaller Infinite
- Infinite creature ETB
- Infinite creature tokens
- Infinite landfall triggers
- Kodama of the East Tree Storm Cauldron Infinite
- Infinite creature ETB
- Infinite creature tokens
- Infinite landfall triggers
- Infinite mana lands you control that enter the battlefield untapped can produce
- Wight of the Reliquary Intruder Alarm Infinite
- Near-infinite landfall triggers
- Put all lands from your library onto the battlefield tapped
- Wight of the Reliquary Thornbite Staff Infinite
- Near-infinite creature ETB
- Near-infinite creature LTB
- Near-infinite creature sacrifice triggers
- Near-infinite death triggers
- Near-infinite landfall triggers
- Put all lands from your library onto the battlefield tapped
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
10 official rulings, in the order Wizards published them.
- 2024-06-07
If you control multiple lands with the same name, only one of those lands will count toward the seven or more required to create a Zombie. For example, if you control four lands named Forest, two named Plains, and one named Swamp, you control three lands with different names.
- 2024-06-07
If multiple lands enter the battlefield under your control simultaneously, all of those lands are counted. For example, if you sacrifice seven lands while resolving Scapeshift and search your library for seven lands with different names, you'll create seven Zombie tokens.
- 2024-06-07
If you're drawing multiple cards, each draw is performed one at a time. For example, if you're instructed to draw two cards and you replace the first draw with a dredge ability, another card with a dredge ability (including one that was put into your graveyard by the first dredge ability) may be used to replace the second draw.
- 2024-06-07
You can't attempt to use a dredge ability if you don't have enough cards in your library.
- 2024-06-07
Once you've announced that you're applying a card's dredge ability to replace a draw, players can't take any action until you've put that card into your hand and put the top cards of your library into your graveyard.
- 2024-06-07
If an effect puts a card into your hand without specifically using the word "draw," you're not drawing a card. Dredge can't replace this event.
- 2024-06-07
Dredge can replace any card draw, not just the one during your draw step. One card draw can't be replaced by multiple dredge abilities.
- 2024-11-08
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
- 2024-11-08
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
- 2024-11-08
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes The Necrobloom, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Wandering Minstrel | 1 | 0 | — |
Colors it shows up in
- Five-Color 1 deck
Every version of The Necrobloom
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Promo
Modern Horizons 3 Promos
- Normal
- $0.53
- Foil
- $1.38

- Normal
- $0.35
- Foil
- $0.39

Promo
Modern Horizons 3 Promos
- Foil
- $1.12

Inverted
- Normal
- $1.26
- Foil
- $6.15

Etched
- Etched
- $3.21
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for The Necrobloom. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.