The Reality Chip
Tracked across real Commander games played through TurnZero HQ.
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What it does
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure 2 ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Combos with The Reality Chip
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Displacer Kitten Sensei's Divining Top Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
- Mortuary Stonecoil Serpent Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
- Reckless Barbarian Mortuary Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite storm count
- Sensei's Divining Top Etherium Sculptor Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
- Mortuary Endless One Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
- Mortuary Hangarback Walker Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
- Mortuary Chamber Sentry Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
- Mortuary Walking Ballista Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
13 official rulings, in the order Wizards published them.
- 2022-02-18
Once you cast a spell from the top of your library, causing The Reality Chip to no longer be attached to a creature will have no effect on that spell.
- 2022-02-18
Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.
- 2022-02-18
Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”
- 2022-02-18
An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
- 2022-02-18
If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
- 2022-02-18
If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
- 2022-02-18
An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
- 2022-02-18
Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
- 2022-02-18
The top card of your library is still in your library and not in your hand. You can't discard cards from the top of your library (for example, to activate their channel abilities).
- 2022-02-18
You must pay all costs and follow all timing rules for cards played from the top of your library this way. For example, you may play a land this way only while the stack is empty during one of your own main phases, and only if you haven't played a land yet this turn.
- 2022-02-18
Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.
- 2022-02-18
An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
- 2022-02-18
As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes The Reality Chip, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Kellan, the Kid | 1 | 0 | — |
| Urza, Lord High Artificer | 1 | 0 | — |
Colors it shows up in
- Mono-Blue 1 deck
- Bant 1 deck
Every version of The Reality Chip
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

The List
- Normal
- —

Showcase
- Normal
- $7.50
- Foil
- $15.75

Extended Art
- Normal
- $5.58
- Foil
- $7.07

- Normal
- $4.53
- Foil
- $4.77

Promo
Kamigawa: Neon Dynasty Promos
- Normal
- $4.02
- Foil
- $4.35

Promo
Kamigawa: Neon Dynasty Promos
- Foil
- $4.99
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for The Reality Chip — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.