Time Stop
Tracked across real Commander games played through TurnZero HQ.
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What it does
End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)
Combos with Time Stop
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Magar of the Magic Strings Last Chance Infinite
- Infinite turns
- Lock
- Narset's Reversal Isochron Scepter Seedborn Muse Teferi, Mage of Zhalfir Infinite
- Infinite turns
- Lock
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
4 official rulings, in the order Wizards published them.
- 2004-12-01
Exiling a spell or ability prevents that spell or ability from resolving, but it doesn't technically "counter" anything. This means that Time Stop can exile spells and abilities that "can't be countered."
- 2004-12-01
Unless Time Stop is cast during the Ending phase, any "at the beginning of the end step"-triggered abilities don't get the chance to trigger on the turn Time Stop is cast. These abilities will trigger at the beginning of the next end step.
- 2007-07-15
If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn finally ends.
- 2007-07-15
Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes Time Stop, though it will continue to resolve. It also includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Time Stop, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Eluge, the Shoreless Sea | 1 | 0 | — |
Colors it shows up in
- Mono-Blue 1 deck
Every version of Time Stop
7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $0.32
- Foil
- $0.43

Promo
Foundations Promos
- Foil
- $0.99

Borderless
Secret Lair Drop
- Normal
- $4.89

Borderless
Secret Lair Drop
- Foil
- $5.14

Tenth Edition
- Normal
- $2.86

Tenth Edition
- Foil
- $54.25

Champions of Kamigawa
- Normal
- $2.27
- Foil
- $11.00
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Time Stop — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.