Unbound Flourishing
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever you cast a permanent spell with a mana cost that contains X, double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains X, copy that spell or ability. You may choose new targets for the copy.
Combos with Unbound Flourishing
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Marath, Will of the Wild Ashnod's Altar Infinite
- Infinite damage
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite +1/+1 counters on creatures you control
- Marath, Will of the Wild Mana Echoes Infinite
- Infinite colorless mana
- Infinite creature tokens
- Infinite damage
- Infinite creature ETB
- Infinite creature tokens that are infinitely large
- Infinite +1/+1 counters on creatures you control
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
14 official rulings, in the order Wizards published them.
- 2019-06-14
If the value chosen for X is 0, Unbound Flourishing will double the value to 0 for permanent spells, and copy other spells and abilities.
- 2019-06-14
The copy has the same value of X.
- 2019-06-14
If the spell or ability that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
- 2019-06-14
A copy is created even if the spell or ability that caused Unbound Flourishing's ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
- 2019-06-14
Spells with additional costs that include X won't be affected by Unbound Flourishing. X must be in the spell's mana cost.
- 2019-06-14
If a permanent has an ability that triggers when it's cast and that references the value of X, you choose whether to double the value of X before or after that ability resolves.
- 2019-06-14
The copy will have the same targets as the spell or ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
- 2019-06-14
Unbound Flourishing raises the value of X for permanent spells, but you don't pay any more mana.
- 2019-06-14
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with "when," "whenever," or "at") that ask a player to pay X aren't copied.
- 2019-06-14
The copy that Unbound Flourishing's ability creates is created on the stack, so it's not "cast" or "activated." Abilities that trigger when a player casts a spell or activates an ability won't trigger.
- 2019-06-14
If you control two Unbound Flourishings, the value of X for permanent spells will be multiplied by four. If you control three, it will be multiplied by eight, and so on. On the other hand, spells and abilities that include X will only be copied twice if you control two Unbound Flourishings, three times if you control three, and so on.
- 2019-06-14
An ability with a cost that includes X, but not the mana symbol X, won't be copied.
- 2019-06-14
Unbound Flourishing's ability will copy any instant spell, sorcery spell, or activated ability whose mana cost or activation cost contains X, not just one with targets.
- 2019-06-14
You can't choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Unbound Flourishing, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Zimone, Infinite Analyst | 4 | 0 | — |
| Baylen, the Haymaker | 1 | 0 | — |
| Zaxara, the Exemplary | 1 | 0 | — |
Colors it shows up in
- Simic 4 decks
- Sultai 1 deck
- Naya 1 deck
Unbound Flourishing price history
The Secrets of Strixhaven Commander #126 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Oct 27, 2026 | $2.10 |
| Oct 25, 2026 | $2.10 |
| Oct 24, 2026 | $2.12 |
| Oct 23, 2026 | $2.13 |
| Oct 22, 2026 | $2.09 |
| Oct 21, 2026 | $2.06 |
| Oct 20, 2026 | $2.05 |
| Oct 19, 2026 | $2.11 |
| Oct 18, 2026 | $2.02 |
| Oct 17, 2026 | $2.05 |
| Oct 16, 2026 | $2.00 |
| Oct 15, 2026 | $1.99 |
| Oct 14, 2026 | $2.09 |
| Oct 13, 2026 | $2.07 |
| Oct 12, 2026 | $2.27 |
| Oct 10, 2026 | $2.28 |
| Oct 9, 2026 | $2.22 |
| Oct 8, 2026 | $2.13 |
| Oct 7, 2026 | $2.17 |
| Oct 6, 2026 | $2.16 |
| Oct 5, 2026 | $2.22 |
| Oct 4, 2026 | $2.26 |
| Oct 3, 2026 | $2.40 |
| Oct 2, 2026 | $2.38 |
| Oct 1, 2026 | $2.30 |
| Sep 29, 2026 | $2.27 |
| Sep 28, 2026 | $2.30 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Unbound Flourishing
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Secrets of Strixhaven Commander
- Normal
- $2.10
Borderless
Secret Lair Drop
- Foil
- $18.90
- Normal
- $11.38
- Normal
- $2.74
- Foil
- $23.39
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Unbound Flourishing. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.