Underworld Dreams
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Combos with Underworld Dreams
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Vilis, Broker of Blood Donate Infinite
- Infinite card draw for target opponent
- Infinite draw triggers for target opponent
- Near-infinite damage to one opponent
- Vilis, Broker of Blood Harmless Offering Infinite
- Infinite card draw for target opponent
- Infinite draw triggers for target opponent
- Near-infinite damage to one opponent
- Blim, Comedic Genius Vilis, Broker of Blood Infinite
- Infinite card draw for target opponent
- Infinite draw triggers for target opponent
- Near-infinite damage to one opponent
- Vilis, Broker of Blood Assault Suit Infinite
- Each opponent loses the game
- Infinite card draw for each opponent
- Infinite draw triggers for each opponent
- Near-infinite damage
- Role Reversal Vilis, Broker of Blood Infinite
- Near-infinite damage to one opponent
- Infinite card draw for target opponent
- Hive Mind Enter the Infinite Infinite
- Each opponent loses the game
- Infinite card draw for all players
- Infinite draw triggers for all players
- Near-infinite damage
- Vilis, Broker of Blood Fractured Identity Temple Bell Infinite
- Infinite card draw for each opponent
- Infinite damage
- Infinite draw triggers for each opponent
- Peer into the Abyss
- Target opponent loses the game
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2004-10-04
If multiple cards are drawn at once, this card triggers once for each card drawn.
- 2004-10-04
In a multi-player game, it affects all opponents.
- 2020-01-24
If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Underworld Dreams, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Lord of Pain | 1 | 0 | — |
| Valgavoth, Harrower of Souls | 1 | 0 | — |
Colors it shows up in
- Rakdos 2 decks
Every version of Underworld Dreams
12 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Inverted
Secret Lair Drop
- Normal
- $41.03
- Foil
- $44.94

- Normal
- $2.20
- Foil
- $3.00

Salvat 2011
- Normal
- —

Duels of the Planeswalkers
- Normal
- $3.91

Magic 2010
- Normal
- $8.37
- Foil
- $15.20

Tenth Edition
- Normal
- $5.52
- Foil
- $15.98

Promo
Two-Headed Giant Tournament
- Foil
- $17.29

Ninth Edition
- Normal
- $5.00

Ninth Edition
- Foil
- $19.00

Eighth Edition
- Normal
- $4.58

Eighth Edition
- Foil
- $19.99

Legends
- Normal
- $84.06
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Underworld Dreams. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.