Unleash Fury
Tracked across real Commander games played through TurnZero HQ.
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What it does
Double the power of target creature until end of turn.
Rulings
One official ruling, as Wizards published it.
- 2020-06-23
If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won't change if another effect alters the creature's power later in the turn.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Unleash Fury, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Eshki, Temur's Roar | 1 | 0 | — |
| Karlach, Fury of Avernus | 1 | 0 | — |
| Toph, Hardheaded Teacher | 1 | 0 | — |
Colors it shows up in
- Mono-Red 1 deck
- Gruul 1 deck
- Temur 1 deck
Every version of Unleash Fury
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Inverted
Secret Lair Drop
- Normal
- $1.62
- Foil
- —

Foundations Jumpstart
- Normal
- $0.40

Starter Commander Decks
- Normal
- $0.42

- Normal
- $0.44
- Foil
- $1.54
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Unleash Fury — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.