Vedalken Shackles card art

Vedalken Shackles

Artifact MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

You may choose not to untap this artifact during your untap step.

2, T: Gain control of target creature with power less than or equal to the number of Islands you control for as long as this artifact remains tapped.

Rulings

3 official rulings, in the order Wizards published them.

  • 2004-12-01

    The creature’s power and the number of Islands you control matter only when the ability is activated and when it resolves. After that, only the fact that Vedalken Shackles remains tapped matters. If the creature stops being a creature, you’ll keep control of it.

  • 2004-12-01

    If Vedalken Shackles becomes untapped before its ability resolves, you won’t gain control of the creature.

  • 2004-12-01

    If Vedalken Shackles leaves the battlefield, it’s no longer tapped, so the control-changing effect ends.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Vedalken Shackles, whatever its commander.

Decks running it 1
Games played 5
Win rate 0%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Urza, Lord High Artificer 1 5 0%

Colors it shows up in

  • Mono-Blue 1 deck

Every version of Vedalken Shackles

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Vedalken Shackles — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.