Volatile Stormdrake
Tracked across real Commander games played through TurnZero HQ.
What it does
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get EEEE, then sacrifice that creature unless you pay an amount of E equal to its mana value.
Rulings
13 official rulings, in the order Wizards published them.
- 2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
- 2024-06-07
If an effect says you get one or more E, you get that many energy counters. To pay one or more E, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
- 2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
- 2024-06-07
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the effect giving you control of the target creature ends.
- 2024-06-07
Volatile Stormdrake can't be the target of any activated or triggered abilities your opponents control.
- 2024-06-07
The effect of Volatile Stormdrake's last ability lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Volatile Stormdrake leaves the battlefield.
- 2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
- 2024-06-07
As Volatile Stormdrake's last ability resolves, Volatile Stormdrake must be on the battlefield and the target creature must be a legal target. If either of these things isn't true, the ability does nothing.
- 2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of E describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
- 2024-06-07
E is the energy symbol. It represents one energy counter.
- 2024-06-07
Some spells and abilities that give you E may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any E.
- 2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of E, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any E even if you want to.
- 2024-06-07
Some triggered abilities state that you "may pay" a certain amount of E. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of E as the ability resolves.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Volatile Stormdrake, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Bjorna, Nightfall Alchemist | 1 | 0 | — |
| Saheeli, Radiant Creator | 1 | 0 | — |
| Wernog, Rider's Chaplain | 1 | 0 | — |
Colors it shows up in
- Temur 1 deck
- Four-Color (no Green) 1 deck
Volatile Stormdrake price history
The Modern Horizons 3 #79 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Nov 7, 2026 | $1.03 | $1.45 |
| Nov 6, 2026 | $1.22 | $1.54 |
| Nov 5, 2026 | $1.33 | $1.46 |
| Nov 4, 2026 | $1.34 | $1.49 |
| Nov 3, 2026 | $1.23 | $1.47 |
| Nov 2, 2026 | $1.00 | $1.52 |
| Oct 31, 2026 | $1.12 | $1.53 |
| Oct 30, 2026 | $1.06 | $1.49 |
| Oct 29, 2026 | $1.10 | $1.43 |
| Oct 27, 2026 | $1.08 | $1.39 |
| Oct 26, 2026 | $0.92 | $1.39 |
| Oct 25, 2026 | $0.86 | $1.41 |
| Oct 24, 2026 | $0.85 | $1.36 |
| Oct 23, 2026 | $0.86 | $1.37 |
| Oct 22, 2026 | $0.93 | $1.36 |
| Oct 21, 2026 | $0.96 | $1.36 |
| Oct 20, 2026 | $0.99 | $1.36 |
| Oct 19, 2026 | $1.00 | $1.32 |
| Oct 17, 2026 | $0.98 | $1.26 |
| Oct 16, 2026 | $0.98 | $1.23 |
| Oct 15, 2026 | $0.95 | $1.12 |
| Oct 14, 2026 | $0.94 | $1.15 |
| Oct 13, 2026 | $0.97 | $1.15 |
| Oct 12, 2026 | $0.94 | $1.15 |
| Oct 11, 2026 | $0.94 | $1.17 |
| Oct 10, 2026 | $0.95 | $1.13 |
| Oct 9, 2026 | $0.93 | $1.13 |
| Oct 8, 2026 | $0.87 | $1.13 |
| Oct 7, 2026 | $0.88 | $1.13 |
| Oct 6, 2026 | $0.79 | $1.13 |
| Oct 5, 2026 | $0.87 | $1.13 |
| Oct 4, 2026 | $0.82 | $1.11 |
| Oct 3, 2026 | $0.85 | $1.11 |
| Oct 2, 2026 | $0.84 | $1.11 |
| Oct 1, 2026 | $0.92 | $1.11 |
| Sep 30, 2026 | $0.92 | $1.10 |
| Sep 29, 2026 | $0.91 | $1.10 |
| Sep 28, 2026 | $1.09 | $1.18 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Volatile Stormdrake
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Inverted
- Normal
- $5.30
- Foil
- $24.45
- Normal
- $1.51
- Foil
- $7.48
- Normal
- $1.03
- Foil
- $1.45
Promo
Modern Horizons 3 Promos
- Foil
- $3.04
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Volatile Stormdrake. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.