Commander Guides
Three loops built around a new card from Magic's Star Trek set and older cards you may already own: infinite mana for creatures, an extra turn every turn, and infinite damage. Each one is walked through step by step.
The cheapest of the three is Gray and Adira with Archaeomancer and Time Warp at $7.83 for one of each. The Khan loop needs only two cards, but Food Chain makes it the most expensive at $40.27 with a finisher. The Janeway loop deals infinite damage for $7.95. Prices are TurnZero HQ's non-foil prices as of November 10, 2026, before the set's November 13 release, and they will move.
The Khan and Time Warp loops belong in Bracket 4 games, and the Janeway loop can fit a Bracket 3 deck. If you are new to combos, what are infinite combos explains how they work and why pods talk about them first.
Khan, Vengeful Heart ↗
$3.53. You may cast this card from exile.
Food Chain ↗
$28.55. Exile a creature: add 1 plus its mana value, for creature spells only.
Walking Ballista ↗
$8.19. The finisher: cast it with a huge X.
Food Chain exiles a creature you control and adds mana equal to 1 plus its mana value, all of one color, and that mana can only be spent on creature spells. Khan's mana value is 4, so exiling him makes 5 black mana.
Khan says you may cast this card from exile, and he costs {2}{B}{B}. Cast him again with 4 of the 5 mana and you have 1 left over. Exile him again and repeat. Each loop leaves one more black mana, so you can make as much as you want, as long as you spend it on creatures.
The mana doesn't win on its own. Walking Ballista turns it into a win: cast it with a huge X, then remove its counters to deal that much damage, split however you like. Khan's enter trigger, which lets you sacrifice another creature or artifact to draw two cards, is optional each loop.
Khan can be your commander. When Food Chain exiles him, leave him in exile instead of moving him to the command zone, and cast him from exile with his own ability. That isn't casting him from the command zone, so there is no commander tax. Squee, the Immortal and Eternal Scourge have done the same loop with Food Chain for years. Khan does it in black, and his enter trigger can draw you two cards each loop if you have a creature or artifact to sacrifice.
Gray and Adira, Forever Joined ↗
$0.27. Copies a creature at the start of combat if you cast a noncreature spell.
Archaeomancer ↗
$0.38. Returns an instant or sorcery when it enters.
Time Warp ↗
$7.18. Take an extra turn.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Gray and Adira make a token copy of a creature you control. The copy isn't legendary, has haste, and is sacrificed at the next end step.
Cast Time Warp in your first main phase. It resolves and goes to your graveyard, and it counts as your noncreature spell. At the beginning of combat, Gray and Adira copy Archaeomancer. The copy enters and returns Time Warp from your graveyard to your hand. On your extra turn, cast Time Warp again and repeat.
This one asks more of you than the other two. It costs 5 mana every turn, and it stops if Gray and Adira or Archaeomancer leaves the battlefield. You still need to win with those turns, usually by attacking. In Commander, Gray and Adira's hybrid mana counts as both colors, so they need a deck whose color identity includes blue and red.
Captain Kathryn Janeway ↗
$5.00. Each creature you control explores when it enters.
Murderous Redcap ↗
$2.31. Deals damage equal to its power when it enters. Persist.
Viscera Seer ↗
$0.64. Sacrifice a creature: scry 1.
Janeway makes each creature you control explore when it enters. Explore reveals the top card of your library. If it's a land, it goes to your hand. If it isn't, the creature gets a +1/+1 counter and you choose to put the card back on top or into your graveyard.
Sacrifice Murderous Redcap to Viscera Seer. Persist returns it with a -1/-1 counter. Two triggers go on the stack: Redcap's damage and Janeway's explore. You choose the order, so put explore on the stack last and it resolves first. With a nonland card on top, Redcap gets a +1/+1 counter, the two counters cancel out, and Redcap has no -1/-1 counter. Then its damage trigger resolves and deals 2.
Put the revealed card back on top each time, and sacrifice Redcap again. Each loop deals 2 damage to any target, with no mana. The loop stops if the top card is a land, because explore puts the land in your hand, no +1/+1 counter cancels the -1/-1, and persist won't return Redcap again. Mikaeus, the Unhallowed does a similar job with Redcap, but it costs much more than Janeway.
The bracket system looks at how early a two-card combo can come together and whether a deck chains extra turns. Khan and Food Chain is a two-card combo that can be ready early, and the Time Warp loop chains extra turns, so treat both as Bracket 4 (Optimized). The Janeway loop takes three cards, which the bracket rules don't single out, so it can fit a Bracket 3 (Upgraded) deck. In a lower-bracket pod, ask first. The rule 0 conversation covers how.
These are known loops, rechecked against the card text before release. We will update this page if a ruling or the bracket system changes how they work.
Yes. Khan, Vengeful Heart with Food Chain makes infinite mana for creature spells, Gray and Adira, Forever Joined with Archaeomancer and Time Warp takes an extra turn every turn, and Captain Kathryn Janeway with Murderous Redcap and Viscera Seer deals infinite damage. Each one pairs a new Star Trek card with older cards.
Yes. X is part of the cost you pay while casting Walking Ballista, and Food Chain's mana can be spent on creature spells. It can't pay for Ballista's {4} ability, because that is an ability, not a spell.
Yes. When Food Chain exiles Khan, you can leave him in exile instead of moving him to the command zone, then cast him from exile with his own ability. Casting him from exile isn't casting him from the command zone, so no commander tax applies.
Treat the Khan and Time Warp loops as Bracket 4 (Optimized). Khan and Food Chain is a two-card infinite combo that can be ready early, and the Time Warp loop chains extra turns, both of which the bracket system keeps out of the lower brackets. The Janeway loop takes three cards, which the bracket rules don't single out, so it can fit a Bracket 3 (Upgraded) deck. Talk to your table before you bring any of them.
TurnZero HQ logs your Commander games and keeps a win-rate record for every deck, so you can see whether the combo wins or just gets answered.
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