Access Tunnel card art

Access Tunnel

Land MV 0

Tracked across real Commander games played through TurnZero HQ.

What it does

T: Add .

3, T: Target creature with power 3 or less can't be blocked this turn.

Rulings

2 official rulings, in the order Wizards published them.

  • 2021-04-16

    Once a creature with power 3 or less has been blocked, Access Tunnel's second ability won't cause it to become unblocked.

  • 2021-04-16

    If the target creature's power is greater than 3 as Access Tunnel's second ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 3 after the ability resolves, it still can't be blocked that turn.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Access Tunnel, whatever its commander.

Decks running it 5
Games played 0
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Frodo, Adventurous Hobbit 2 0
Sam, Loyal Attendant 2 0
Gisa and Geralf 1 0
Toph, Hardheaded Teacher 1 0

Colors it shows up in

  • Abzan 2 decks
  • Gruul 1 deck
  • Dimir 1 deck

Every version of Access Tunnel

6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Access Tunnel — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.