Clever Concealment
Tracked across real Commander games played through TurnZero HQ.
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What it does
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Combos with Clever Concealment
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Kaervek's Spite Barren Glory Infinite
- Win the game
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
13 official rulings, in the order Wizards published them.
- 2023-02-04
An attacking or blocking creature that phases out is removed from combat.
- 2023-02-04
Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
- 2023-02-04
Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
- 2023-02-04
Choices made for permanents as they entered the battlefield are remembered when they phase in.
- 2023-02-04
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of T during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
- 2023-02-04
As a permanent is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.
- 2023-02-04
Phasing out doesn't cause permanents to leave or re-enter the battlefield, so no "leaves the battlefield" or "enters the battlefield" abilities will trigger.
- 2024-01-12
Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
- 2024-01-12
Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
- 2024-01-12
Tapping a multicolored creature using convoke will pay for 1 or one mana of your choice of any of that creature's colors.
- 2024-01-12
You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
- 2024-01-12
If a creature you control has a mana ability with T in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
- 2024-01-12
When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Clever Concealment, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Cloud, Ex-SOLDIER | 2 | 0 | — |
| Samwise Gamgee | 1 | 2 | — |
| Betor, Ancestor's Voice | 1 | 1 | — |
| Jin Sakai, Ghost of Tsushima | 1 | 1 | — |
| Invisible Woman | 1 | 0 | — |
| Myrel, Shield of Argive | 1 | 0 | — |
| Saint Traft and Rem Karolus | 1 | 0 | — |
Colors it shows up in
- Naya 2 decks
- Mono-White 1 deck
- Abzan 1 deck
- Selesnya 1 deck
- Esper 1 deck
- Jeskai 1 deck
- Four-Color (no Black) 1 deck
Every version of Clever Concealment
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Marvel Super Heroes Commander
- Normal
- $5.11
- Foil
- —

Extended Art
Marvel Super Heroes Commander
- Normal
- $5.40

- Normal
- $4.62
- Foil
- —

The List
- Normal
- $12.44

Extended Art
Phyrexia: All Will Be One Commander
- Normal
- $10.39

Phyrexia: All Will Be One Commander
- Normal
- $13.94
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Clever Concealment — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.