Efficient Construction
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
Combos with Efficient Construction
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Myr Retriever Junk Diver Ashnod's Altar Infinite
- Infinite artifact ETB
- Infinite colorless mana
- Infinite creature tokens
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite storm count
- Myr Retriever Junk Diver Krark-Clan Ironworks Infinite
- Infinite artifact ETB
- Infinite colorless mana
- Infinite creature tokens
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite storm count
- Myr Retriever Scrap Trawler Ashnod's Altar Infinite
- Infinite artifact ETB
- Infinite colorless mana
- Infinite creature tokens
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite storm count
- Myr Retriever Scrap Trawler Krark-Clan Ironworks Infinite
- Infinite artifact ETB
- Infinite colorless mana
- Infinite creature tokens
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite storm count
- Emry, Lurker of the Loch Chakram Retriever Lotus Petal Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite colored mana
- Infinite creature tokens
- Infinite creature ETB
- Infinite storm count
- Encroaching Mycosynth Phyrexian Altar Glint Hawk Infinite
- Infinite artifact ETB
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite storm count
- Slobad, Iron Goblin Spine of Ish Sah Intruder Alarm Infinite
- Infinite artifact ETB
- Destroy all permanents opponents control on each of your turns
- Infinite creature tokens
- Infinite creature ETB
- Infinite mana creatures you control can produce
- Infinite storm count
- Infinite untap of creatures
- Lock
- Mass Land Denial
- Ancestral Statue Clock of Omens Empowered Autogenerator Infinite
- Infinite artifact ETB
- Infinite charge counters on a permanent
- Infinite colored mana
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
- Infinite tapped creature tokens
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
One official ruling, as Wizards published it.
- 2017-02-09
Efficient Construction’s triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Efficient Construction, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Urza, Lord High Artificer | 1 | 0 | — |
Colors it shows up in
- Mono-Blue 1 deck
Every version of Efficient Construction
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $0.40
- Foil
- $2.78

Aether Revolt
- Normal
- $0.50
- Foil
- $2.54
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Efficient Construction — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.