Evolution Sage
Tracked across real Commander games played through TurnZero HQ.
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What it does
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Combos with Evolution Sage
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Emeria Shepherd Fall of the Thran Infinite
- Infinite landfall triggers
- Infinite mana lands you control can produce
- Infinite proliferate
- Return all nonland permanents from your graveyard to the battlefield
- Saproling Burst Life and Limb Infinite
- Infinite creature tokens
- Infinite creature ETB
- Infinite Forest tokens
- Infinite landfall triggers
- Infinite proliferate
- Infinite green mana
- Magosi, the Waterveil Nesting Grounds Infinite
- Infinite turns
- Lock
- The Mending of Dominaria Zuran Orb Hex Parasite Infinite
- Infinite landfall triggers
- Infinite lifegain
- Infinite lifegain triggers
- Infinitely powerful creature until end of turn
- Infinite mana lands you control can produce
- Infinite proliferate
- Myojin of Cryptic Dreams Spelunking Simic Growth Chamber Infinite
- Infinite creature ETB
- Infinite card draw
- Infinite landfall triggers
- Infinite proliferate
- Infinite blue mana
- Infinite draw triggers
- Infinite green mana
- Azusa, Lost but Seeking Magistrate's Scepter Simic Growth Chamber Infinite
- Infinite turns
- Lock
- Life and Limb Sporoloth Ancient Elesh Norn, Mother of Machines Infinite
- Infinite creature tokens
- Infinite creature ETB
- Infinite landfall triggers
- Infinite proliferate
- Vorinclex, Monstrous Raider Sporoloth Ancient Life and Limb Infinite
- Infinite creature tokens
- Infinite creature ETB
- Infinite landfall triggers
- Infinite proliferate
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
9 official rulings, in the order Wizards published them.
- 2023-02-04
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
- 2023-02-04
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
- 2023-02-04
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
- 2023-02-04
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
- 2023-02-04
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
- 2023-02-04
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
- 2024-11-08
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
- 2024-11-08
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
- 2024-11-08
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Evolution Sage, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Hakbal of the Surging Soul | 3 | 0 | — |
| Atraxa, Praetors' Voice | 1 | 0 | — |
| Auntie Ool, Cursewretch | 1 | 0 | — |
| Kros, Defense Contractor | 1 | 0 | — |
| Titania, Protector of Argoth | 1 | 0 | — |
| Toph, Hardheaded Teacher | 1 | 0 | — |
Colors it shows up in
- Simic 3 decks
- Jund 1 deck
- Mono-Green 1 deck
- Gruul 1 deck
- Four-Color (no Red) 1 deck
- Bant 1 deck
Every version of Evolution Sage
8 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Lorwyn Eclipsed Commander
- Normal
- $2.45

The List
- Normal
- $2.58

Extended Art
Secret Lair Drop
- Foil
- $38.76

The Lost Caverns of Ixalan Commander
- Normal
- $2.39

Phyrexia: All Will Be One Commander
- Normal
- $3.41

- Normal
- $3.24

- Normal
- $2.57

- Normal
- $2.90
- Foil
- $13.09
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Evolution Sage — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.