Exquisite Blood card art

Exquisite Blood

Enchantment MV 5

Tracked across real Commander games played through TurnZero HQ.

What it does

Whenever an opponent loses life, you gain that much life.

Combos with Exquisite Blood

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

2 official rulings, in the order Wizards published them.

  • 2012-05-01

    If you and an opponent both lose life simultaneously, and this causes your life total to become 0 or less, you'll lose the game before Exquisite Blood's triggered ability can resolve.

  • 2012-05-01

    Damage dealt to an opponent usually causes that opponent to lose life. An opponent paying life also causes loss of life.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Exquisite Blood, whatever its commander.

Decks running it 15
Games played 2
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Esper 5 decks
  • Mono-Black 4 decks
  • Orzhov 2 decks
  • Golgari 1 deck
  • Rakdos 1 deck

Every version of Exquisite Blood

6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Exquisite Blood — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.