Fathom Mage
Tracked across real Commander games played through TurnZero HQ.
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What it does
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
Combos with Fathom Mage
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Wizard Class Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite +1/+1 counters on a creature
- Archangel of Thune Horizon Chimera Infinite
- Near-infinite lifegain
- Infinite card draw
- Near-infinite lifegain triggers
- Infinite draw triggers
- Near-infinite +1/+1 counters
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
9 official rulings, in the order Wizards published them.
- 2013-01-24
If multiple +1/+1 counters are placed on Fathom Mage simultaneously, its last ability will trigger once for each of those counters.
- 2013-01-24
Fathom Mage's last ability will trigger whenever any +1/+1 counter is placed on it, not just ones due to the evolve ability.
- 2013-01-24
If Fathom Mage enters with a +1/+1 counter on it (perhaps due to Master Biomancer), its last ability will trigger once for each +1/+1 counter it entered with.
- 2013-04-15
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
- 2013-04-15
When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
- 2013-04-15
When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
- 2013-04-15
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
- 2013-04-15
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
- 2013-04-15
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Fathom Mage, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Tidus, Yuna's Guardian | 4 | 0 | — |
| Aesi, Tyrant of Gyre Strait | 1 | 0 | — |
| Atraxa, Praetors' Voice | 1 | 0 | — |
| Kros, Defense Contractor | 1 | 0 | — |
| Me, the Immortal | 1 | 0 | — |
| Tidus, Blitzball Star | 1 | 0 | — |
Colors it shows up in
- Bant 5 decks
- Simic 1 deck
- Temur 1 deck
- Azorius 1 deck
- Four-Color (no Red) 1 deck
Fathom Mage price history
The New Capenna Commander #339 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Oct 27, 2026 | $0.84 |
| Oct 23, 2026 | $0.84 |
| Oct 19, 2026 | $0.86 |
| Oct 18, 2026 | $0.87 |
| Oct 17, 2026 | $0.85 |
| Oct 14, 2026 | $0.86 |
| Oct 13, 2026 | $0.84 |
| Oct 12, 2026 | $0.83 |
| Sep 29, 2026 | $0.82 |
| Sep 28, 2026 | $0.73 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Fathom Mage
9 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.31
- Foil
- —
- Normal
- $0.84
- Normal
- $0.41
- Normal
- $0.47
RNA Guild Kit
- Normal
- $0.45
- Normal
- $0.39
- Normal
- $0.53
- Normal
- $0.44
- Foil
- $0.55
Promo
Gatecrash Promos
- Foil
- $5.55
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Fathom Mage. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.