Fiery Confluence card art

Fiery Confluence

Sorcery MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

Choose three. You may choose the same mode more than once.

• Fiery Confluence deals 1 damage to each creature.

• Fiery Confluence deals 2 damage to each opponent.

• Destroy target artifact.

Rulings

7 official rulings, in the order Wizards published them.

  • 2015-11-04

    No player can cast spells or activate abilities in between the modes of a resolving spell.

  • 2015-11-04

    You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.

  • 2015-11-04

    If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.

  • 2015-11-04

    If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.

  • 2015-11-04

    No matter which combination of modes you choose, you always follow the instructions of a Confluence in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.

  • 2015-11-04

    If all targets for the chosen modes become illegal before the Confluence resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

  • 2015-11-04

    If the first or second modes are chosen multiple times, each of those modes represents a separate damage-dealing event. For example, if your opponent casts Fiery Confluence choosing the second mode three times, and you control Guardian Seraph (a creature with the ability "If a source an opponent controls would deal damage to you, prevent 1 of that damage"), you'll be dealt a total of 3 damage.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Fiery Confluence, whatever its commander.

Decks running it 2
Games played 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Chandra, Fire of Kaladesh 1 0 —

Colors it shows up in

  • Mono-Red 1 deck

Every version of Fiery Confluence

9 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Fiery Confluence — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.