Final Act card art

Final Act

Sorcery MV 6

Tracked across real Commander games played through TurnZero HQ.

What it does

Choose one or more —

• Destroy all creatures.

• Destroy all planeswalkers.

• Destroy all battles.

• Exile all graveyards.

• Each opponent loses all counters.

Rulings

2 official rulings, in the order Wizards published them.

  • 2024-06-07

    Counters that players could have include energy counters, experience counters, poison counters, rad counters, and ticket counters.

  • 2024-06-07

    If you choose more than one mode for Final Act, you perform the actions in the order written.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Final Act, whatever its commander.

Decks running it 2
Games played 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Dina, Essence Brewer 1 0 —
Sin, Spira's Punishment 1 0 —

Colors it shows up in

  • Golgari 1 deck
  • Sultai 1 deck

Every version of Final Act

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Final Act — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.