Great Train Heist card art

Great Train Heist

Instant MV 1

Tracked across real Commander games played through TurnZero HQ.

What it does

Spree (Choose one or more additional costs.)

+ 2 — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.

+ 2 — Creatures you control get +1/+0 and gain first strike until end of turn.

+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Combos with Great Train Heist

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

  • Spellbinder Infinite
    • Infinite storm count
    • Infinite combat phases
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite magecraft triggers
    • Infinite combat damage
    See the steps on Commander Spellbook →
  • Elite Arcanist Infinite
    • Infinite storm count
    • Infinite combat phases
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite magecraft triggers
    • Infinitely powerful creatures you control until end of turn
    See the steps on Commander Spellbook →
  • Kitsa, Otterball Elite Infinite
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite magecraft triggers
    • Infinite combat phases
    • Infinitely powerful creatures you control until end of turn
    See the steps on Commander Spellbook →
  • Spellbinder Sylvan Awakening Infinite
    • Infinite storm count
    • Infinite combat phases
    • Infinite mana lands you control can produce
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite magecraft triggers
    • Infinite combat damage
    • Infinite untap of lands you control
    See the steps on Commander Spellbook →
  • Charnelhoard Wurm Sozin's Comet Infinite
    • Infinite artifact ETB
    • Infinite artifact tokens
    • Infinite storm count
    • Infinite combat phases
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite tapped Treasure tokens
    • Infinite magecraft triggers
    • Infinite combat damage
    • Infinitely powerful creatures you control until end of turn
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

14 official rulings, in the order Wizards published them.

  • 2024-04-12

    No matter which modes you choose, you always follow the instructions in the order they are written.

  • 2024-04-12

    The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

  • 2024-04-12

    No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.

  • 2024-04-12

    You can’t choose the same mode more than once.

  • 2024-04-12

    If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

  • 2024-04-12

    Great Train Heist’s second mode affects only creatures you control at the time Great Train Heist resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +1/+0 or first strike.

  • 2024-04-12

    You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

  • 2024-04-12

    If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

  • 2024-04-12

    Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

  • 2024-04-12

    You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.

  • 2024-04-12

    Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

  • 2024-04-12

    If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.

  • 2024-04-12

    Notably, Great Train Heist’s first mode doesn’t give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.

  • 2024-04-12

    If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Great Train Heist, whatever its commander.

Decks running it 3
Games played 0
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Karlach, Fury of Avernus 1 0
Krenko, Mob Boss 1 0
Raph & Mikey, Troublemakers 1 0

Colors it shows up in

  • Mono-Red 2 decks
  • Gruul 1 deck

Every version of Great Train Heist

5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Great Train Heist — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.