Manabarbs card art

Manabarbs

Enchantment MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.

Rulings

5 official rulings, in the order Wizards published them.

  • 2004-10-04

    This card has a triggered ability that causes a separate effect for 1 point of damage each time a land is tapped for mana.

  • 2009-10-01

    If any lands are tapped for mana while a player is casting a spell or activating an ability, Manabarbs’s ability will trigger that many times and wait. When the player finishes casting that spell or activating that ability, it’s put on the stack, then Manabarbs’s triggered abilities are put on the stack on top of it. The Manabarbs abilities will resolve first.

  • 2009-10-01

    The ability will trigger each time a land is tapped for mana. Each ability is separate.

  • 2009-10-01

    On the other hand, a player can tap lands for mana, let the Manabarbs triggered abilities be put on the stack, and then respond to those abilities by casting an instant or activating an ability using that mana. In that case, the spell or ability will resolve first.

  • 2009-10-01

    This ability is not a mana ability. It goes on the stack and can be responded to.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Manabarbs, whatever its commander.

Decks running it 5
Games played 4
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Valgavoth, Harrower of Souls 2 0 —
Solphim, Mayhem Dominus 1 4 —
Kratos, God of War 1 0 —

Colors it shows up in

  • Rakdos 2 decks
  • Mono-Red 2 decks

Manabarbs price history

The Magic 2012 #150 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$5.09▲ $0.03 (0.6%)
Low $4.91 · High $5.14Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Nov 11, 2026$5.09$12.59
Nov 9, 2026$5.07$12.59
Nov 8, 2026$5.09$12.59
Nov 3, 2026$5.14$12.59
Nov 2, 2026$5.13$12.59
Oct 31, 2026$5.08$12.59
Oct 30, 2026$5.08$14.04
Oct 29, 2026$5.02$14.04
Oct 26, 2026$5.06$14.04
Oct 25, 2026$5.06$14.92
Oct 22, 2026$5.06$14.65
Oct 20, 2026$4.91$14.65
Oct 15, 2026$4.99$14.65
Oct 10, 2026$5.11$14.65
Oct 9, 2026$5.14$14.65
Oct 6, 2026$5.03$14.65
Oct 1, 2026$5.06$14.65
Sep 29, 2026$5.06$14.62
Sep 28, 2026$5.06$14.66

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Manabarbs

18 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Manabarbs. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.