Mistrise Village
Tracked across real Commander games played through TurnZero HQ.
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What it does
This land enters tapped unless you control a Mountain or a Forest.
T: Add .
, T: The next spell you cast this turn can't be countered.
Rulings
One official ruling, as Wizards published it.
- 2025-04-04
You must already control a Mountain or Forest as Mistrise Village enters for it to enter untapped. If it enters at the same time as a Mountain or Forest when you control no other Mountains or Forests, it will enter tapped.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Mistrise Village, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Kynaios and Tiro of Meletis | 1 | 0 | — |
| Teval, the Balanced Scale | 1 | 0 | — |
Colors it shows up in
- Sultai 1 deck
- Four-Color (no Black) 1 deck
Every version of Mistrise Village
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $7.36
- Foil
- $9.59

Promo
Tarkir: Dragonstorm Promos
- Normal
- $7.78
- Foil
- $8.64

Promo
Tarkir: Dragonstorm Promos
- Foil
- $12.86

Inverted
- Normal
- $10.59
- Foil
- $17.73
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Mistrise Village. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.