Neheb, the Eternal card art

Neheb, the Eternal

Legendary Creature — Zombie Minotaur Warrior MV 5

Tracked across real Commander games played through TurnZero HQ.

What it does

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.

Combos with Neheb, the Eternal

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

11 official rulings, in the order Wizards published them.

  • 2017-07-14

    If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.

  • 2017-07-14

    Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add .

  • 2017-07-14

    If multiple creatures block a creature with afflict, afflict triggers only once.

  • 2017-07-14

    Afflict causes the defending player to lose life; it's not damage or combat damage.

  • 2017-07-14

    Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.

  • 2017-07-14

    You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.

  • 2017-07-14

    Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.

  • 2017-07-14

    If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.

  • 2017-07-14

    If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.

  • 2017-07-14

    Damage dealt to a player causes that player to lose that much life.

  • 2023-07-28

    If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Neheb, the Eternal, whatever its commander.

Decks running it 5
Games played 4
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Mono-Red 3 decks
  • Rakdos 1 deck
  • Izzet 1 deck

Every version of Neheb, the Eternal

8 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Neheb, the Eternal — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.