Peema Aether-Seer card art

Peema Aether-Seer

Creature — Elf Druid MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

When this creature enters, you get an amount of E (energy counters) equal to the greatest power among creatures you control.

Pay EEE: Target creature blocks this turn if able.

Combos with Peema Aether-Seer

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Jumbo Cactuar Infinite
    • Near-infinite energy counters
    See the steps on Commander Spellbook →
  • Saheeli, Radiant Creator Lightning Runner Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite energy counters
    See the steps on Commander Spellbook →
  • Emiel the Blessed Lightning Runner Circle of Dreams Druid Infinite
    • Infinite combat phases
    • Infinite energy counters
    • Infinite creature ETB
    • Infinite creature LTB
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

12 official rulings, in the order Wizards published them.

  • 2017-02-09

    The target creature blocks only if it's able to do so as the declare blockers step begins. If, at that time, the creature is tapped, it's affected by a spell or ability that says it can't block, or no creatures are attacking its controller or a planeswalker controlled by that player, then it doesn't block. If there's a cost associated with having the creature block, the player isn't forced to pay that cost. If that cost isn't paid, the creature won't block.

  • 2017-02-09

    The amount of E you get is determined as Peema Aether-Seer's first ability resolves. If the greatest power among creatures you control is somehow negative, you don't get or lose any E.

  • 2017-02-09

    The controller of the target creature chooses which attacking creature that creature blocks.

  • 2024-06-07

    E is the energy symbol. It represents one energy counter.

  • 2024-06-07

    If an effect says you get one or more E, you get that many energy counters. To pay one or more E, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of E, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any E even if you want to.

  • 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of E. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of E as the ability resolves.

  • 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of E describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • 2024-06-07

    Some spells and abilities that give you E may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any E.

  • 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Peema Aether-Seer, whatever its commander.

Decks running it 4
Games played 1
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Saheeli, Radiant Creator 3 0 —

Colors it shows up in

  • Temur 3 decks

Peema Aether-Seer price history

The Aether Revolt #119 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.17▲ $0.01 (6.3%)
Low $0.16 · High $0.17Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 12, 2026$0.17$0.24
Oct 4, 2026$0.17$0.24
Oct 3, 2026$0.16$0.24
Oct 2, 2026$0.17$0.24
Sep 28, 2026$0.16$0.24

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Peema Aether-Seer

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Peema Aether-Seer. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.