Puppeteer Clique card art

Puppeteer Clique

Creature — Faerie Wizard MV 5

Tracked across real Commander games played through TurnZero HQ.

What it does

Flying

When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Combos with Puppeteer Clique

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Fain, the Broker Ashnod's Altar Infinite
    • Infinite colorless mana
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    See the steps on Commander Spellbook →
  • Ghave, Guru of Spores Ashnod's Altar Infinite
    • Infinite colorless mana
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    See the steps on Commander Spellbook →
  • Szarel, Genesis Shepherd Viscera Seer Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite scry 1
    • Infinite +1/+1 counters on creatures you control
    See the steps on Commander Spellbook →
  • Spark Double Altar of Dementia Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mill
    • Infinite creature sacrifice triggers
    See the steps on Commander Spellbook →
  • Ghave, Guru of Spores Phyrexian Altar Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    See the steps on Commander Spellbook →
  • Quillspike Phyrexian Altar Infinite
    • Infinite colored mana
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinitely large creature until end of turn
    • Infinite creature sacrifice triggers
    • Return all creature cards from each opponent's graveyard to the battlefield under your control
    See the steps on Commander Spellbook →
  • Phyrexian Altar Blade of the Bloodchief Murderous Redcap Infinite
    • Infinite damage
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Near-infinite colored mana
    • Return all creature cards from each opponent's graveyard to the battlefield under your control
    See the steps on Commander Spellbook →
  • Ashnod's Altar Blade of the Bloodchief Putrid Goblin Infinite
    • Infinite colorless mana
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Return all creature cards from each opponent's graveyard to the battlefield under your control
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

7 official rulings, in the order Wizards published them.

  • 2013-06-07

    If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

  • 2013-06-07

    When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

  • 2013-06-07

    If a creature with persist stops being a creature, persist will still work.

  • 2013-06-07

    If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

  • 2013-06-07

    The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

  • 2013-06-07

    If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

  • 2013-06-07

    If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Puppeteer Clique, whatever its commander.

Decks running it 5
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Jund 3 decks
  • Mono-Black 1 deck

Every version of Puppeteer Clique

7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Puppeteer Clique. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.