Reckless Impulse card art

Reckless Impulse

Sorcery MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Rulings

One official ruling, as Wizards published it.

  • 2021-11-19

    You must still pay all costs to cast those spells and follow normal casting permissions. For example, if one of the exiled cards is a sorcery, this effect doesn't allow you to cast it during an opponent's turn.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Reckless Impulse, whatever its commander.

Decks running it 4
Games played 3
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Solphim, Mayhem Dominus 1 3 —
Thor, God of Thunder 1 0 —

Colors it shows up in

  • Mono-Red 2 decks

Every version of Reckless Impulse

5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Reckless Impulse — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.