Reconnaissance Mission card art

Reconnaissance Mission

Enchantment MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

Whenever a creature you control deals combat damage to a player, you may draw a card.

Cycling 2 ({2}, Discard this card: Draw a card.)

Rulings

One official ruling, as Wizards published it.

  • 2020-04-17

    Reconnaissance Mission's triggered ability triggers for each creature you control that deals combat damage to a player. You may draw one card each time the ability resolves, no matter how much damage was dealt.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Reconnaissance Mission, whatever its commander.

Decks running it 5
Games played 6
Win rate 33.3%
Confirmed on board 1 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Willie Lumpkin, Postman 2 5 40%
Captain America, Team Leader 2 1
Karlach, Fury of Avernus 1 0

Colors it shows up in

  • Azorius 2 decks
  • Jeskai 2 decks
  • Mono-Red 1 deck

Every version of Reconnaissance Mission

9 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Reconnaissance Mission — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.