Rumbleweed card art

Rumbleweed

Creature — Plant Elemental MV 11

Tracked across real Commander games played through TurnZero HQ.

What it does

This spell costs 1 less to cast for each land card in your graveyard.

Reach, vigilance, trample

When this creature enters, other creatures you control get +3/+3 and gain trample until end of turn.

Rulings

2 official rulings, in the order Wizards published them.

  • 2024-04-12

    Rumbleweed’s first ability doesn’t change its mana value, which is always 11.

  • 2024-04-12

    Rumbleweed’s last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +3/+3 or gain trample.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Rumbleweed, whatever its commander.

Decks running it 1
Games played 10
Win rate 20%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Ashling, the Limitless 1 10 20%

Colors it shows up in

  • Five-Color 1 deck

Every version of Rumbleweed

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Rumbleweed — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.