Scytheclaw
Tracked across real Commander games played through TurnZero HQ.
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What it does
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip 3
Combos with Scytheclaw
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Warlock Class Infinite
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
- Archfiend of Despair Infinite
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
- Astarion, the Decadent Infinite
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
- Wound Reflection Infinite
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
- Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant Infinite
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
- Bloodletter of Aclazotz Infinite
- Infinite lifeloss for target opponent
- Target opponent loses the game
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2015-11-04
Scytheclaw's triggered ability triggers and resolves after combat damage is dealt. For example, if the Germ token deals 1 combat damage to a player with 10 life, combat damage will reduce that player's life total to 9. Then Scytheclaw's ability will cause the player to lose 5 life, leaving the player at 4.
- 2020-08-07
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
- 2020-08-07
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
- 2020-08-07
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
- 2020-08-07
The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Scytheclaw, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Godo, Bandit Warlord | 1 | 2 | — |
| Tony Stark // The Invincible Iron Man | 1 | 0 | — |
Colors it shows up in
- Mono-Red 1 deck
- Izzet 1 deck
Every version of Scytheclaw
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $0.33
- Foil
- $0.40

Etched
- Etched
- $0.77

March of the Machine Commander
- Normal
- $0.32

- Normal
- $0.27

Commander 2015
- Normal
- $0.38
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Scytheclaw — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.