Sleep card art

Sleep

Sorcery MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

Rulings

One official ruling, as Wizards published it.

  • 2018-07-13

    The second part of Sleep’s ability affects all creatures the targeted player controls as Sleep resolves, not only the ones that Sleep actually caused to become tapped.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Sleep, whatever its commander.

Decks running it 4
Games played 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Namor the Sub-Mariner 1 0 —
Rhoda, Geist Avenger 1 0 —
Timin, Youthful Geist 1 0 —
Tony Stark // The Invincible Iron Man 1 0 —

Colors it shows up in

  • Mono-Blue 1 deck
  • Izzet 1 deck
  • Azorius 1 deck

Every version of Sleep

7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sleep — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.