Spine of Ish Sah
Tracked across real Commander games played through TurnZero HQ.
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What it does
When this artifact enters, destroy target permanent.
When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.
Combos with Spine of Ish Sah
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Sami, Wildcat Captain Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite storm count
- Priest of Yawgmoth Mirran Spy Infinite
- Destroy any number of target permanents opponents control
- Near-infinite storm count
- Mass Land Denial
- Raggadragga, Goreguts Boss Viridian Joiner Infinite
- Infinite creature tokens
- Infinite creature ETB
- Infinite green mana
- Infinitely large creatures you control until end of turn
- Infinite storm count
- Raggadragga, Goreguts Boss Slobad, Iron Goblin Infinite
- Destroy all permanents opponents control on each of your turns
- Lock
- Mass Land Denial
- Near-infinite storm count
- Near-infinite artifact ETB
- Near-infinite artifact LTB
- Near-infinite artifact sacrifice triggers
- Slobad, Iron Goblin Mirran Spy Infinite
- Destroy all permanents opponents control on each of your turns
- Infinite storm count
- Lock
- Mass Land Denial
- Sami, Wildcat Captain Krark-Clan Ironworks Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite colorless mana
- Infinite storm count
- Destroy all permanents opponents control each turn
- Lock
- Mass Land Denial
- Priest of Yawgmoth Paradox Engine Infinite
- Destroy any number of target permanents opponents control
- Near-infinite storm count
- Mass Land Denial
- Slobad, Iron Goblin Intruder Alarm Summoning Station Infinite
- Destroy all permanents opponents control on each of your turns
- Infinite creature tokens
- Infinite creature ETB
- Infinite mana creatures you control can produce
- Infinite storm count
- Infinite untap of creatures
- Lock
- Mass Land Denial
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
One official ruling, as Wizards published it.
- 2011-06-01
Spine of Ish Sah's last ability doesn't allow you to sacrifice it. You must find another way to get Spine of Ish Sah into the graveyard.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Spine of Ish Sah, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Bello, Bard of the Brambles | 2 | 0 | — |
| Sami, Wildcat Captain | 1 | 0 | — |
| Tannuk, Steadfast Second | 1 | 0 | — |
Colors it shows up in
- Gruul 2 decks
- Mono-Red 1 deck
- Boros 1 deck
Every version of Spine of Ish Sah
7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $0.35

March of the Machine Commander
- Normal
- $0.36

- Normal
- $0.40

Commander Anthology Volume II
- Normal
- $0.45

Commander 2014
- Normal
- $0.33

Commander 2013
- Normal
- $0.27

Mirrodin Besieged
- Normal
- $0.33
- Foil
- $21.97
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Spine of Ish Sah — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.