The Locust God
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
2: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
Combos with The Locust God
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Rite of Harmony Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite creature tokens with haste
- Near-infinite creature ETB
- Sage of the Falls Infinite
- Infinite draw triggers
- Infinite looting
- Near-infinite creature tokens with haste
- Near-infinite creature ETB
- Dire Undercurrents Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite creature tokens with haste
- Near-infinite creature ETB
- Huatli, Radiant Champion Infinite
- Infinite card draw
- Near-infinite creature ETB
- Infinite draw triggers
- Near-infinite creature tokens with haste
- Kindred Discovery Infinite
- Infinite card draw
- Near-infinite creature tokens with haste
- Near-infinite creature ETB
- Mister Fantastic, Reed Richards Infinite
- Infinite card draw
- Infinite creature tokens with haste
- Infinite draw triggers
- Near-infinite creature ETB
- Near-infinite creature tokens
- Marneus Calgar Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite creature tokens with haste
- Near-infinite death triggers
- Near-infinite creature ETB
- Near-infinite creature LTB
- Near-infinite creature sacrifice triggers
- Beck // Call Infinite
- Infinite card draw
- Near-infinite creature tokens with haste
- Near-infinite creature ETB
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2017-07-14
The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn's end step (for example, during combat), it will be returned to its owner's hand at the beginning of that turn's end step.
- 2017-07-14
If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” The Locust God's first triggered ability won't trigger.
- 2017-07-14
If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes The Locust God, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Kynaios and Tiro of Meletis | 1 | 0 | — |
| Nekusar, the Mindrazer | 1 | 0 | — |
| Niv-Mizzet, Visionary | 1 | 0 | — |
| Saint Traft and Rem Karolus | 1 | 0 | — |
Colors it shows up in
- Grixis 1 deck
- Izzet 1 deck
- Jeskai 1 deck
- Four-Color (no Black) 1 deck
Every version of The Locust God
7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Borderless
Secret Lair Drop
- Foil
- $28.13

March of the Machine Commander
- Normal
- $7.48

The List
- Normal
- $8.01

- Normal
- $7.87

Hour of Devastation
- Normal
- $7.07
- Foil
- $27.21

Promo
Hour of Devastation Promos
- Foil
- $23.84

Borderless
Amonkhet Invocations
- Foil
- $160.49
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for The Locust God. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.