Uro, Titan of Nature's Wrath card art

Uro, Titan of Nature's Wrath

Legendary Creature — Elder Giant MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

When Uro enters, sacrifice it unless it escaped.

Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.

Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Combos with Uro, Titan of Nature's Wrath

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

  • Luminous Broodmoth Solemnity Infinite
    • Infinite card draw
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite creature ETB
    • Infinite draw triggers
    • Near-infinite creature LTB
    • Near-infinite death triggers
    • Near-infinite creature sacrifice triggers
    • Put all lands from your hand and library onto the battlefield
    See the steps on Commander Spellbook →
  • Havi, the All-Father Saffi Eriksdotter Infinite
    • Infinite card draw
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite creature ETB
    • Infinite draw triggers
    • Near-infinite landfall triggers
    • Near-infinite creature LTB
    • Near-infinite death triggers
    • Near-infinite creature sacrifice triggers
    • Put all lands from your hand and library onto the battlefield
    See the steps on Commander Spellbook →
  • Deadeye Navigator Simic Growth Chamber Spelunking Infinite
    • Infinite card draw
    • Infinite draw triggers
    • Near-infinite creature ETB
    • Near-infinite landfall triggers
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite creature LTB
    See the steps on Commander Spellbook →
  • Dryad of the Ilysian Grove Emeria Shepherd Simic Growth Chamber Infinite
    • Infinite card draw
    • Infinite death triggers
    • Infinite landfall triggers
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite creature LTB
    • Put all lands from your library onto the battlefield
    • Infinite draw triggers
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    See the steps on Commander Spellbook →
  • Myojin of Cryptic Dreams Evolution Sage Simic Growth Chamber Infinite
    • Infinite creature ETB
    • Infinite landfall triggers
    • Infinite proliferate
    • Infinite card draw
    • Infinite draw triggers
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    See the steps on Commander Spellbook →
  • Deadeye Navigator Amulet of Vigor Simic Growth Chamber Infinite
    • Infinite card draw
    • Infinite draw triggers
    • Near-infinite creature ETB
    • Near-infinite landfall triggers
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite creature LTB
    See the steps on Commander Spellbook →
  • Amulet of Vigor Simic Growth Chamber Ezzaroot Channeler Infinite
    • Infinite card draw
    • Infinite draw triggers
    • Near-infinite commander casts
    • Near-infinite death triggers
    • Near-infinite creature ETB
    • Near-infinite landfall triggers
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite creature LTB
    • Near-infinite creature sacrifice triggers
    See the steps on Commander Spellbook →
  • Loran, Disciple of History Teshar, Ancestor's Apostle Jeweled Lotus Lotus Petal Infinite
    • Infinite card draw
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Infinite draw triggers
    • Put all lands from your hand and library onto the battlefield
    • Infinite colored mana that can only be spent to cast your commander
    • Near-infinite creature ETB
    • Near-infinite landfall triggers
    • Near-infinite creature LTB
    • Near-infinite death triggers
    • Near-infinite creature sacrifice triggers
    • Near-infinite colored mana
    • Near-infinite storm count
    See the steps on Commander Spellbook →

Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

10 official rulings, in the order Wizards published them.

  • 2020-01-24

    Escape's permission doesn't change when you may cast the spell from your graveyard.

  • 2020-01-24

    Uro's effect doesn't count as playing a land. It can put a land card onto the battlefield even if it's not your turn or if you've already played your land for the turn.

  • 2020-01-24

    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

  • 2020-01-24

    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

  • 2020-01-24

    After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

  • 2020-01-24

    Uro's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability.

  • 2020-01-24

    Uro's second ability triggers when it enters the battlefield, even if it didn't escape.

  • 2020-01-24

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

  • 2020-01-24

    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  • 2020-01-24

    If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Uro, Titan of Nature's Wrath, whatever its commander.

Decks running it 5
Games played 6
Win rate 66.7%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Eshki 1 6 66.7%
Eshki, Temur's Roar 1 0 —

Colors it shows up in

  • Temur 1 deck

Every version of Uro, Titan of Nature's Wrath

8 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Uro, Titan of Nature's Wrath — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.