Precon Upgrade Guide

Elven Empire Upgrade Guide

What to cut, what to add, and how to play the Golgari Elves precon from Kaldheim, commanded by Lathril, Blade of the Elves.

Six Magic cards for the Elven Empire Commander precon: End-Raze Forerunners, Crown of Skemfar and Golgari Guildgate on the left, tagged to cut, and Heritage Druid, Heroic Intervention and Glimpse of Nature on the right, tagged to add.
The sealed Elven Empire Commander deck box

Kaldheim

Elven Empire

Difficulty2/5 · Beginner-friendly
Power3/5

Go wide, tap Lathril to drain. Out of the box, before any upgrades. How we rate precons

Buy Elven Empire on TCGplayer →

Quick verdict

Elven Empire is a classic Elves deck: cheap creatures that make mana, lords that pump the tribe, and a commander that turns a wide board into a win. Lathril, Blade of the Elves makes Elf tokens when it connects and can drain each opponent for 10 by tapping ten Elves. The box has good mana Elves and lords. It is slowed by a mana base where most nonbasic lands enter tapped, a few clunky top-end and support cards, and nothing that protects the board from a wipe.

Colors Golgari (black-green)
Commander Lathril, Blade of the Elves
Product Kaldheim Commander deck (2021)
Main plan Elf typal: flood the board with Elves and Elf Warrior tokens, pump them with lords, and drain the table with Lathril

TurnZero HQ rates Elven Empire a 2 out of 5 on difficulty and a 3 out of 5 on power, as it comes in the box. That is our editorial read, not an official Wizards rating. The full hundred cards are on the Elven Empire decklist page, and every other precon we cover is on the precon directory.

How the precon plays

Lathril, Blade of the Elves is a four-mana 2/3 with menace. Whenever it deals combat damage to a player, you create that many 1/1 green Elf Warrior tokens. Its second ability is the win condition: tap Lathril and ten untapped Elves you control, and each opponent loses 10 life while you gain 10.

The early turns are about mana Elves. Elvish Mystic , Elvish Archdruid , Llanowar Tribe , Marwyn, the Nurturer and Wirewood Channeler get you to Lathril quickly and then pay for several creatures a turn. Beast Whisperer and Masked Admirers draw cards as you cast them.

From there the deck goes wide. Imperious Perfect , Lys Alana Huntmaster , Elvish Promenade and Elven Ambush make tokens, and Dwynen, Gilt-Leaf Daen , Canopy Tactician and the other lords make every token a real attacker. Once ten Elves are out, Lathril's drain takes a big chunk out of the whole table at once.

What works out of the box

What needs improvement

Most of the nonbasic lands enter tapped. Foul Orchard , Golgari Guildgate , Jungle Hollow , Golgari Rot Farm , Skemfar Elderhall , Myriad Landscape and Path of Ancestry all cost you tempo, and an Elves deck needs a one-mana Elf on turn one to work at full speed.

The deck also has nothing that protects the board. It spends many turns building toward ten Elves, and one wipe resets that progress. A few cards like End-Raze Forerunners and Crown of Skemfar take slots that cheaper Elves would use better. See how many board wipes a Commander deck needs to see how often you should expect one.

Upgrade ideas

Each upgrade below starts from something the deck does poorly and says what a replacement card has to do. The cards named are examples, not the only answer: if you own something else that does the same job, or a newer printing does it better, it goes in the same slot. Make one change at a time and play a few games between them, so you can tell which change helped. The general method is in how to upgrade a Commander precon →

1. Untap more of your lands

Elves wins by deploying several cheap creatures early. A tapped land on turn one or two means a mana Elf comes down a turn late, and every later play is delayed with it.

What to look for Black-green lands that enter untapped: painlands, checklands or shocklands. A land with the Forest type can also be fetched by Wood Elves .

2. Lower the curve with more one- and two-mana Elves

Lathril needs ten Elves on the battlefield. Cheap Elves get you there faster and make the mana for the rest of the deck.

What to look for Elves costing one or two mana that make mana or replace themselves with a card.

Cut, for example

✕

End-Raze Forerunners Eight mana for a 7/7 that isn't an Elf. Its team pump is strong, but Timberwatch Elf and the lords already make the attack lethal at a fraction of the cost.

✕

Crown of Skemfar An Aura that gives one creature +1/+1 per Elf. It puts a lot of value on one target, which a single removal spell undoes.

✕

Serpent's Soul-Jar Exiles your dying Elves and lets you cast them later for 2 life. It is slow recursion in a deck that would rather cast new Elves.

3. Protect the board and Lathril

The deck's win comes from a wide board and an untapped Lathril. Both are easy targets, and the box has nothing to protect either one.

What to look for Cheap instants that make your creatures indestructible or hexproof, or equipment that keeps your commander safe and ready to tap.

Cut, for example

✕

Return Upon the Tide Five mana to return one creature from your graveyard, plus two tokens if it's an Elf. It is slow for what it gets back.

✕

Nullmage Shepherd Taps four creatures to destroy an artifact or enchantment. Reclamation Sage and Casualties of War already cover that, and tapping four Elves competes with Lathril.

4. Draw more cards as you cast Elves

Elves run out of cards quickly because each one is cheap. Draw that triggers on casting or entering creatures keeps the deck going after the first wave.

What to look for Cards that draw whenever a creature is cast or enters, especially cheap ones you can play on the same turn as several Elves.

Win conditions

The main win is Lathril's drain: tap Lathril and ten Elves for 10 life loss to each opponent, and do it again the next turn. The backup plan is a wide attack with lords out, using Timberwatch Elf or Cultivator of Blades to push damage through, and Elderfang Venom and Poison-Tip Archer drain as creatures die. The upgrades mostly get you to ten Elves sooner and keep them alive.

Who should buy this precon

A good first precon for a player who likes creatures and tribal decks. The plan is easy to follow (cast Elves, count to ten), and the deck is forgiving if you play a little out of order. It also teaches mana creatures and lords well, which carry over to many other Commander decks.

Checked against the printed decklist on October 10, 2026.

Track how the upgrades actually perform.

TurnZero HQ keeps a win rate per deck version, so you can change a few cards, play some games, and see the difference instead of guessing.

Create Free Account