MTG Formats

The Pauper Format, Explained

Commons only, every set ever printed, and a competitive deck for less than the price of one Modern land. Pauper is the cheapest serious format in Magic, and the one where budget stops being an excuse.

Beginner
Deck size 60 minimum
Copies allowed 4
Starting life 20
Players 1v1
Card pool Any card printed at common, in any set
Where you play it Paper, Magic Online

What Pauper is

Pauper is a 60-card constructed format in which every card must be a common. The construction rules are Standard's (four copies, fifteen-card sideboard, 20 life) and the card pool is the widest in Magic outside of Vintage: every set ever printed, filtered by rarity instead of by date.

It began as a Magic Online format, became sanctioned in paper, and has been played seriously for well over a decade. Wizards of the Coast supports it directly now, including a banned list maintained specifically for it.

Every other format restricts which sets you may use. Pauper restricts which rarity, which means it gains thirty years of card pool and gives up the fifteen cards per set that were designed to be splashy.

the trade Pauper makes

What counts as a common

A card is legal in Pauper if it has been printed at common rarity in at least one official Magic release. Rarity belongs to the printing, not to the card.

That has three consequences worth internalising before you build. A card printed as a rare and reprinted at common later is legal, from that moment onward. A card printed at common on Magic Online but never in paper is legal too. And the copy in your hand does not have to be the common one: if a common printing exists anywhere, any printing of that card is legal.

MYTH

If the version I own says uncommon, I cannot play it in Pauper.

FACT

You can, as long as some printing of that card was a common. Deck registration cares about the card's name and its rarity history, not about which art you sleeved up.

The practical way to check is a deckbuilding site's Pauper legality filter, which reads rarity across every printing. Guessing from memory is how a decklist gets a game loss for the one card that was only ever uncommon.

Bans, and who decides them

Pauper has its own banned list, and its own process. In January 2022 Wizards of the Coast introduced the Pauper Format Panel: staff plus community members who follow the format closely and recommend action to the Play Design team. Pauper announcements therefore land on their own schedule rather than with the general banned and restricted updates.

The list is long by the standards of a commons format, for a reason that is easy to miss: a card at common is printed in enormous quantity and is available to every deck, so a broken common is broken everywhere at once. Downshifted rares that turn out to be too strong get removed quickly. In August 2026, Seeker of Skybreak was banned within days of Marvel Super Heroes releasing, for a two-card infinite combo with a card from that set, while Bonder's Ornament was unbanned to give slower decks something back.

Check the official list before an event. Any article, this one included, is a snapshot of the day it was written.

The cards that define Pauper

Six commons that explain the format's power level better than any description. Three of them would be unremarkable in Modern; at common, in a format where nobody has a five-mana bomb to cheat into play, they set the terms.

Note what is missing. There are no planeswalkers, almost no card that wins on its own, and no tutor worth building around, so games are decided by resource attrition rather than by who drew their best card. A Pauper deck that plays Counterspell and Lightning Bolt is not playing cheap versions of better cards, it is playing the actual best answers in the format.

The archetypes to know

Pauper's metagame is stable enough that these six have been recognisable for years, even as individual cards come and go.

Affinity Artifact lands and cheap artifacts, going wide fast and refuelling with card draw.
Familiars Cost-reducing creatures plus bounce effects, taking long turns and winning at leisure.
Burn Twenty damage in cheap increments, ignoring the board entirely.
Tron The three Urza lands into oversized commons the rest of the format cannot answer.
Elves and other tribes Cheap creatures that draw cards off each other, going wide by turn four.
Blue control Counterspells, cheap removal, and a single win condition that takes its time.

If those names sound familiar, it is because they are the same strategic families as anywhere else in Magic. Our archetype guides cover what each game plan is actually trying to do, written for Commander but true at any deck size.

Building your first Pauper deck

Two colours, 17 lands, and 8 to 12 pieces of interaction. Pauper curves are low, so the land count sits below what a Standard deck wants. Almost every successful build is two colours, because the fixing available at common is real but not free.

Card advantage wins the long games, and there are many long games. Nobody has a bomb to end things, so a deck with a repeatable way to draw cards beats a deck without one, given time. That is why the blue decks have persisted for a decade.

Buy the deck, not the staples. This is the one format where the whole list costs less than a night out, so there is no reason to build half of it and proxy the rest. Our guide to buying singles covers where bulk commons are cheapest, which is not always where rares are.

Frequently asked questions

What makes a card legal in Pauper?

It has to have been printed at common rarity in at least one official Magic release, paper or digital. Rarity travels with the printing, not the card: a card that was rare on release and reprinted at common later is Pauper-legal, and one that only ever appeared at common on Magic Online counts as well. The current printing you own does not matter, only that a common printing exists somewhere.

Who maintains the Pauper banned list?

The Pauper Format Panel, introduced by Wizards of the Coast in January 2022. It is a small group of Wizards staff and Pauper community members who discuss the format and recommend action to the Play Design team, on its own schedule rather than alongside the general banned and restricted announcements.

Is Pauper actually cheap?

Yes, and it is the only format where that is structural rather than temporary. A tuned deck typically costs less than a single dual land from Modern or Legacy. The exceptions are a handful of commons that never got a modern reprint and drifted upward in price, which is exactly the sort of thing the format panel watches.

Are commons-only decks weak?

No, and this is the misconception the format spends most of its time correcting. Pauper has Lightning Bolt, Counterspell, free-spell-adjacent value engines and the Urza lands, all at common. Games are decided by the same things as any constructed format: interaction, card advantage and mana efficiency. It plays quickly and it punishes mistakes.

Is Pauper the same as Pauper EDH?

No, though they share the rarity restriction. Pauper is a 60-card 1v1 constructed format with four copies of a card. Pauper EDH is a multiplayer Commander variant: 100 singleton cards, all commons, led by an uncommon legendary creature, with 30 starting life. Different deck size, different number of players, different banned list.

Cheap deck, same questions.

TurnZero HQ tracks results, win rates and standout moments whatever the deck cost to build.

Create Free Account