MTG Formats
Commons only, every set ever printed, and a competitive deck for less than the price of one Modern land. Pauper is the cheapest serious format in Magic, and the one where budget stops being an excuse.
Pauper is a 60-card constructed format in which every card must be a common. The construction rules are Standard's (four copies, fifteen-card sideboard, 20 life) and the card pool is the widest in Magic outside of Vintage: every set ever printed, filtered by rarity instead of by date.
It began as a Magic Online format, became sanctioned in paper, and has been played seriously for well over a decade. Wizards of the Coast supports it directly now, including a banned list maintained specifically for it.
Every other format restricts which sets you may use. Pauper restricts which rarity, which means it gains thirty years of card pool and gives up the fifteen cards per set that were designed to be splashy.
the trade Pauper makes
A card is legal in Pauper if it has been printed at common rarity in at least one official Magic release. Rarity belongs to the printing, not to the card.
That has three consequences worth internalising before you build. A card printed as a rare and reprinted at common later is legal, from that moment onward. A card printed at common on Magic Online but never in paper is legal too. And the copy in your hand does not have to be the common one: if a common printing exists anywhere, any printing of that card is legal.
If the version I own says uncommon, I cannot play it in Pauper.
You can, as long as some printing of that card was a common. Deck registration cares about the card's name and its rarity history, not about which art you sleeved up.
The practical way to check is a deckbuilding site's Pauper legality filter, which reads rarity across every printing. Guessing from memory is how a decklist gets a game loss for the one card that was only ever uncommon.
Pauper has its own banned list, and its own process. In January 2022 Wizards of the Coast introduced the Pauper Format Panel: staff plus community members who follow the format closely and recommend action to the Play Design team. Pauper announcements therefore land on their own schedule rather than with the general banned and restricted updates.
The list is long by the standards of a commons format, for a reason that is easy to miss: a card at common is printed in enormous quantity and is available to every deck, so a broken common is broken everywhere at once. Downshifted rares that turn out to be too strong get removed quickly. In August 2026, Seeker of Skybreak was banned within days of Marvel Super Heroes releasing, for a two-card infinite combo with a card from that set, while Bonder's Ornament was unbanned to give slower decks something back.
Check the official list before an event. Any article, this one included, is a snapshot of the day it was written.
Six commons that explain the format's power level better than any description. Three of them would be unremarkable in Modern; at common, in a format where nobody has a five-mana bomb to cheat into play, they set the terms.
Lightning Bolt ↗
Three damage for one mana, printed at common more than once. The card that decides how big a Pauper creature has to be before it is worth playing.
Counterspell ↗
Two mana, counter target spell, and a common in several sets. Blue's Pauper decks are built around it in a way no other format still allows.
Preordain ↗
One mana to fix the next two draws. Cheap card selection is how a commons deck reaches its handful of powerful cards reliably.
Ephemerate ↗
One mana to blink a creature, with a rebound trigger that does it again next turn. The engine behind the format's value decks.
Deadly Dispute ↗
Sacrifice an artifact or creature, draw two and make a treasure. Turns tokens and leftovers into cards, which is Pauper's version of card advantage.
Journey to Nowhere ↗
Two-mana exile removal at common. Answers the creature that is too big to burn, and shows how much removal Pauper decks can afford to play.
Note what is missing. There are no planeswalkers, almost no card that wins on its own, and no tutor worth building around, so games are decided by resource attrition rather than by who drew their best card. A Pauper deck that plays Counterspell and Lightning Bolt is not playing cheap versions of better cards, it is playing the actual best answers in the format.
Pauper's metagame is stable enough that these six have been recognisable for years, even as individual cards come and go.
If those names sound familiar, it is because they are the same strategic families as anywhere else in Magic. Our archetype guides cover what each game plan is actually trying to do, written for Commander but true at any deck size.
Two colours, 17 lands, and 8 to 12 pieces of interaction. Pauper curves are low, so the land count sits below what a Standard deck wants. Almost every successful build is two colours, because the fixing available at common is real but not free.
Card advantage wins the long games, and there are many long games. Nobody has a bomb to end things, so a deck with a repeatable way to draw cards beats a deck without one, given time. That is why the blue decks have persisted for a decade.
Buy the deck, not the staples. This is the one format where the whole list costs less than a night out, so there is no reason to build half of it and proxy the rest. Our guide to buying singles covers where bulk commons are cheapest, which is not always where rares are.
It has to have been printed at common rarity in at least one official Magic release, paper or digital. Rarity travels with the printing, not the card: a card that was rare on release and reprinted at common later is Pauper-legal, and one that only ever appeared at common on Magic Online counts as well. The current printing you own does not matter, only that a common printing exists somewhere.
The Pauper Format Panel, introduced by Wizards of the Coast in January 2022. It is a small group of Wizards staff and Pauper community members who discuss the format and recommend action to the Play Design team, on its own schedule rather than alongside the general banned and restricted announcements.
Yes, and it is the only format where that is structural rather than temporary. A tuned deck typically costs less than a single dual land from Modern or Legacy. The exceptions are a handful of commons that never got a modern reprint and drifted upward in price, which is exactly the sort of thing the format panel watches.
No, and this is the misconception the format spends most of its time correcting. Pauper has Lightning Bolt, Counterspell, free-spell-adjacent value engines and the Urza lands, all at common. Games are decided by the same things as any constructed format: interaction, card advantage and mana efficiency. It plays quickly and it punishes mistakes.
No, though they share the rarity restriction. Pauper is a 60-card 1v1 constructed format with four copies of a card. Pauper EDH is a multiplayer Commander variant: 100 singleton cards, all commons, led by an uncommon legendary creature, with 30 starting life. Different deck size, different number of players, different banned list.
TurnZero HQ tracks results, win rates and standout moments whatever the deck cost to build.
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