MTG Formats
Pioneer is Standard with the rotation switched off. It starts in 2012, it has no fetchlands, and it is the cheapest way to own a competitive 60-card deck that stays legal.
Pioneer is a non-rotating 60-card format whose card pool begins at Return to Ravnica, released in October 2012. Same construction rules as Standard and Modern: four copies, fifteen-card sideboard, 20 life.
It was created in 2019 to answer a specific complaint. Standard rotates every year, so the deck you invested in stops being legal; Modern never rotates, but its mana base costs more than most players want to spend. Pioneer takes the sets a player is likely to already own, from about the last decade, and simply never takes them away.
Pioneer is the format for cards you already bought. Everything that rotated out of Standard since 2012 landed here, still legal, still playable.
the one-line version
The five Khans of Tarkir fetchlands were banned before Pioneer's first competitive event. That single decision is what makes the format its own thing rather than a discount Modern.
A fetchland turns any deck into a four-colour deck for the cost of a life point. Without them, playing a third colour is a real decision with a real cost, which slows the format down by about a turn and keeps two-colour decks competitive. It also drags the price of a mana base down by an order of magnitude, since fetchlands are among the most expensive commons pieces of any eternal format.
In Modern, you open on a fetchland, crack it for an untapped dual, and cast a one-mana spell of any colour you own. The mana base cost several hundred dollars and does not think about it again.
In Pioneer, that same turn one is a tapped land or a painland, and turn two is when the deck starts functioning. The mana base cost a fraction as much and asks you to build around its limits.
The result is that Pioneer games start a turn later and reward decks that can afford to play a tapped land, which is most of the reason its removal is cheaper and its threats are bigger.
Efficient interaction, resilient threats that generate value the turn they land, and lands that do more than make mana. That combination is the format in four cards.
Thoughtseize ↗
One mana, see their hand, take the problem. Legal in Pioneer because Theros sits inside the pool, and a fixture of the format's black decks since day one.
Sheoldred, the Apocalypse ↗
A four-mana creature that punishes every card the opponent draws and repays every card you draw. The clearest example of Pioneer being decided by resilient midrange threats.
Leyline Binding ↗
Exile any nonland permanent, for one mana if you have enough land types. The card that made greedy multicolour mana bases worth building in a format with no fetchlands.
Boseiju, Who Endures ↗
A land that doubles as removal for an artifact, enchantment or land. Pioneer decks lean on lands like this precisely because they cannot lean on fetchlands.
Start from a Standard deck you liked. This is the format's real advantage. A deck that was good in Standard three years ago is legal here forever, and it is usually two or three cards away from being a reasonable Pioneer deck rather than a rebuild from scratch.
Expect games to be decided around turn four to six. Slower than Modern, faster than Standard. That window is long enough for a midrange deck to deploy a threat and protect it, which is why midrange is the format's default and why pure control needs a very good reason to exist.
Play 23 to 26 lands, and count how many enter tapped. Three or four tapped lands is normal; seven is a deck that loses to anything aggressive. This is the constraint the fetchland ban created and the one most new Pioneer decks get wrong.
Build the sideboard around graveyards and artifacts. Both are recurring strategies in the format, and both are close to unbeatable if your fifteen cards have no answer to them.
Pioneer mana is built out of shocklands, checklands, painlands, the newer surveil lands and a healthy number of basics. The arithmetic from our land and mana base guide applies directly: count coloured sources rather than lands, and treat a card costing two of one colour as needing roughly eighteen to twenty sources of it.
The difference from Modern is that you cannot paper over a greedy build. If the third colour is one card, cut the card. Pioneer punishes a mana base that stumbles far more reliably than it punishes a deck that is one card weaker.
Players who have been buying Standard cards for a few years and want somewhere permanent to use them, and players who want a competitive 60-card format without a four-figure mana base. If neither describes you, the question is usually Modern (deeper pool, higher cost, faster games) or Pauper (commons only, cheapest of all). The format comparison lays all of them out side by side.
Every expansion and core set from Return to Ravnica (October 2012) forward, minus the banned list. Supplemental products that were never Standard-legal, such as the Modern Horizons sets and Commander precons, are not part of Pioneer, which is why its power level sits below Modern's despite the pools overlapping heavily.
They were banned before the format's first competitive event, in October 2019. The five Khans of Tarkir fetchlands sit inside the card pool by date, and leaving them in would have made three, four and five-colour mana bases nearly free, exactly as they are in Modern. Removing them is the single decision that gives Pioneer its own identity rather than making it a cheaper Modern.
No. Like Modern and Legacy, it is non-rotating: cards enter when their set releases and stay legal until they are specifically banned. Its starting line stays fixed at Return to Ravnica, so the pool grows about four sets a year.
Usually, and the reason is the mana. Without fetchlands and the original dual lands, a Pioneer mana base is built from checklands, painlands, the Ravnica shocklands and the newer surveil lands, which cost a fraction of what a Modern one does. The spells are closer in price than the lands are.
Not exactly. Arena has Explorer, which is Pioneer restricted to the cards Arena actually has, and it is the closest thing available there. Historic and Timeless are Arena's own non-rotating formats and are not Pioneer-legal in paper. Pioneer proper is played in paper and on Magic Online.
TurnZero HQ keeps win rates per deck and per version, so you can tell whether the new build is better or just newer.
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