Beginner Series
Priority and Responding to Spells
Priority is the right to actually do something. Understanding who has it, and when, is what makes 'responding' to a spell possible in the first place.
Priority is simply the right to do something — cast a spell, activate an ability, or take a special action. Nothing on the stack resolves until every player has priority and chooses to pass it, one after another, without doing anything else.
"Responding" to a spell just means casting or activating something while that spell is still on the stack, before it resolves. Since your response goes on top of the stack, it resolves first — which is the entire mechanical basis for counterspells, combat tricks, and instant-speed removal.
Nothing happens until everyone agrees, by passing, that nothing else needs to happen first.
— the simplest way to describe the priority system
Priority is defined in rule 117.
Comprehensive Rules · Rule 117.1a
"A player may cast an instant spell any time they have priority. A player may cast a noninstant spell during their main phase any time they have priority and the stack is empty."
Comprehensive Rules · Rule 117.3c
"If a player has priority when they cast a spell, activate an ability, or take a special action, that player receives priority afterward."
Comprehensive Rules · Rule 117.4
"If all players pass in succession (that is, if all players pass without taking any actions in between passing), the spell or ability on top of the stack resolves."
Rule 117.3c is the mechanical basis for "holding priority" — since you get priority back immediately after acting, you can cast a second spell before your first one ever resolves, without ever passing.
How to take advantage of it
Don't pass priority carelessly. If you have a reason to respond — a trick, a counter, a combat interaction — do it before passing, not after your opponent's spell has already resolved.
Bait responses with cheap spells. Casting a low-value spell first can bait out a removal spell or counterspell, clearing the way for your actual threat.
Watch what mana opponents leave open. Since instants can be cast any time a player has priority, untapped mana during your turn is a signal of a possible response — factor it into your plays.