Archetypes

Best Budget Spellslinger Upgrades

A spellslinger deck runs on volume, and volume is cheap. Here are seven payoffs and cantrips, none over a few dollars, that build a real Izzet spells deck.

Cheap payoff creatures

These convert your cheap spells into damage or tokens, which is what a spellslinger deck is actually trying to do. Run more than one; the archetype depends on redundancy since these are easy removal targets.

Cheap card selection

One-mana cantrips are a rare case where running several genuinely improves a Commander deck, since each one triggers every payoff on the battlefield while keeping your hand stocked with more spells to cast.

Frequently Asked Questions

What's the cheapest good payoff for a spellslinger deck?

Young Pyromancer, usually a fraction of a dollar and one of the most efficient payoffs printed. It converts every instant or sorcery into a permanent board presence rather than a one-time burst of damage, which makes it resilient to removal in a way a pure damage payoff isn't.

Are one-mana cantrips actually worth running in Commander?

In a spellslinger deck specifically, yes. Opt and Consider look weak in a vacuum, but their job here isn't card advantage on their own, it's triggering every payoff on the battlefield while keeping the deck's hand from running dry. The archetype is one of the few in Commander where running several of these genuinely improves the deck.

Do I need dual lands for a budget Izzet spellslinger deck?

Some fixing helps more here than in a slower deck, since the curve leans on cheap, colored spells early. You don't need expensive originals; budget dual lands, Guildgates, and basic lands in a reasonable split cover most of what a two-color low-curve deck needs.

Build the deck and see if the curve actually holds up.

TurnZero HQ's Deck Lab tracks your average mana value and card counts as you build, so you can see the deck's real curve before you're stuck holding it at the table.

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