Archetypes

Best Budget Graveyard Recursion & Reanimator Upgrades

A reanimator deck needs three things: a way to fill the graveyard, a way to get things back, and payoffs worth the effort. Here's a budget version of all three.

Cheap reanimation

These get a payoff onto the battlefield without paying its full mana cost, which is the entire point of the archetype and works fine well under Reanimate's price if you run enough copies.

Cheap ways to fill the graveyard

Choosing what goes to the graveyard beats leaving it to random mill, and both of these do it for one mana.

Cheap recursive creatures

A creature that comes back from the graveyard on its own gives the deck something to do before the big reanimation spell lands, and keeps working after graveyard hate takes the deck's other targets away.

Frequently Asked Questions

What's a cheap alternative to Reanimate for a budget deck?

Animate Dead, usually a few dollars and often less. It's the same reanimation effect with a small stat penalty and an aura that can be removed to send the creature back, which is a fair tradeoff for the lower price. Raise Dead is cheaper still if you're comfortable returning a creature to hand instead of the battlefield.

How do I fill the graveyard on a budget without random self-mill?

Faithless Looting and similar discard-two effects let you choose exactly what goes to the graveyard rather than leaving it to chance, and they're inexpensive commons and uncommons in most printings. That control is worth more than a pricier mill effect that fills the graveyard with whatever happens to be on top of your library.

Are recursive creatures worth running alongside reanimation spells?

Yes, and they're some of the cheapest cards in the whole archetype. A creature like Reassembling Skeleton that comes back on its own for a couple of mana gives the deck something to do every turn, independent of whether the big reanimation spell has landed yet.

Build the deck and see how often it hits.

TurnZero HQ's Deck Lab tracks your deck's real card counts as you build, so you can see whether your recursion package is deep enough before game night.

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