The invasion, continued
Planeshift is the small second set of the Invasion block and keeps its multicolor focus: 53 of its 143 different cards are multicolored. Its own twist is gating, 12 creatures that return a creature of a given color to your hand when they enter, which is a drawback on cheap, efficient bodies.
Three cards tied to the story, Skyship Weatherlight, Ertai, the Corrupted and Tahngarth, Talruum Hero, were printed with two arts each, which is why the set has 146 cards.
Terminate, two mana to destroy any creature with no regeneration, is the card most players own from it. Diabolic Intent and Eladamri's Call are tutors that still see Commander play.
Themes
Kicker
Back from Invasion. An optional additional cost that adds to a spell's effect if paid.
Gating
Not a keyword, but a set of 12 creatures: when one enters, you return another creature you control of the listed color to its owner's hand. You get a large body cheaply and pay for it in tempo.
Where You Can Play It
Planeshift is a single code with nothing banned in any eternal format.
Not Standard-legal, and not Modern-legal as a set: Modern starts at Eighth Edition (July 2003). A card from here that was reprinted in a later Modern-legal set is Modern-legal in this printing too, because legality follows the card, not the printing. None of its cards is banned or restricted in Legacy, Vintage or Commander. It is also legal in Premodern, the community format built on Fourth Edition through Scourge. Commons from any set are Pauper-legal; that isn't listed per set here.
Commanders
The legends this set is best known for. Tap one for its printings and what it costs.
Boosters, precons and singles from Planeshift are on TCGplayer.
FAQ
In Legacy, Vintage and Commander, minus the cards each format bans. Planeshift is too old for Standard, Pioneer or Modern as a set, though any card that was later reprinted in a Modern-legal set is Modern-legal in every printing. It is also legal in Premodern, a community format built on Fourth Edition through Scourge.
Yes. It was first printed in Planeshift and has been reprinted many times, which is why it is Modern-legal.
Planeshift's name for 12 creatures that return another creature you control of a given color to your hand when they enter. They are big for their cost and slow you down in exchange.
All card names, art, and mechanics belong to Wizards of the Coast. Planeshift released on Feb 5, 2001; details reflect the set as published. Sources: Wizards of the Coast set pages and release notes, Draftsim, Untapped.gg.
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