Aethertide Whale card art

Aethertide Whale

Creature — Whale MV 6

Tracked across real Commander games played through TurnZero HQ.

What it does

Flying

When this creature enters, you get six E (energy counters).

Pay EEEE: Return this creature to its owner's hand.

Combos with Aethertide Whale

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Nissa, Worldsoul Speaker Panharmonicon Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Nissa, Worldsoul Speaker Aether Refinery Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Dream Halls Conspiracy Theorist Petals of Insight Infinite
    • Infinite energy counters
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite self-discard triggers
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Saheeli, Radiant Creator Lightning Runner Aether Refinery Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite energy counters
    See the steps on Commander Spellbook →
  • Saheeli, Radiant Creator Lightning Runner Adrix and Nev, Twincasters Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite energy counters
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

9 official rulings, in the order Wizards published them.

  • 2024-06-07

    Some spells and abilities that give you E may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any E.

  • 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of E. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of E as the ability resolves.

  • 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of E describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • 2024-06-07

    E is the energy symbol. It represents one energy counter.

  • 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of E, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any E even if you want to.

  • 2024-06-07

    If an effect says you get one or more E, you get that many energy counters. To pay one or more E, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Aethertide Whale, whatever its commander.

Decks running it 3
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Saheeli, Radiant Creator 3 0 —

Colors it shows up in

  • Temur 3 decks

Every version of Aethertide Whale

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Aethertide Whale. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.