Aetherworks Marvel
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever a permanent you control is put into a graveyard, you get E (an energy counter).
T, Pay six E: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Combos with Aetherworks Marvel
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Dockside Extortionist Lithoform Engine Clock of Omens Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Cast all spells in your library
- Infinite colored mana
- Infinite energy counters
- Infinite mana artifacts you control can produce
- Infinite creature sacrifice triggers
- Infinite Treasure tokens
- Infinite untap of artifacts you control
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
14 official rulings, in the order Wizards published them.
- 2016-09-20
If the card has X in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
- 2016-09-20
If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Incendiary Sabotage, you must pay those to cast the card.
- 2016-09-20
The card cast with Aetherworks Marvel's second ability is cast from your library.
- 2016-09-20
Aetherworks Marvel's first ability triggers whenever any permanent you control is put into a graveyard from the battlefield, including Aetherworks Marvel itself and other permanents put into a graveyard at the same time as it.
- 2016-09-20
Tokens that are sacrificed or destroyed are put into their owner's graveyard before ceasing to exist. If you controlled the token, Aetherworks Marvel's first ability will trigger.
- 2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of E describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
- 2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
- 2024-06-07
Some triggered abilities state that you "may pay" a certain amount of E. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of E as the ability resolves.
- 2024-06-07
Some spells and abilities that give you E may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any E.
- 2024-06-07
If an effect says you get one or more E, you get that many energy counters. To pay one or more E, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
- 2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of E, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any E even if you want to.
- 2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
- 2024-06-07
E is the energy symbol. It represents one energy counter.
- 2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Aetherworks Marvel, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Saheeli, Radiant Creator | 3 | 0 | — |
| Morska, Undersea Sleuth | 1 | 0 | — |
Colors it shows up in
- Temur 3 decks
- Bant 1 deck
Every version of Aetherworks Marvel
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Aetherdrift Commander
- Normal
- $0.27

Modern Horizons 3 Commander
- Normal
- $0.35
- Foil
- —

Kaladesh
- Normal
- $0.35
- Foil
- $1.83

Promo
Kaladesh Promos
- Foil
- $6.62
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Aetherworks Marvel. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.