Ancient Greenwarden
Tracked across real Commander games played through TurnZero HQ.
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What it does
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Combos with Ancient Greenwarden
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Fastbond Zuran Orb Infinite
- Infinite lifegain
- Infinite lifegain triggers
- Infinite landfall triggers
- Infinite mana lands you control that enter the battlefield untapped can produce
- Hearthhull, the Worldseed Retreat to Coralhelm Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite landfall triggers
- Near-infinite lifeloss
- Near-infinite mana creatures you control can produce
- Near-infinite untap of creatures you control
- Glacial Chasm Captain Kathryn Janeway Infinite
- Lock
- Prevent all damage that would be dealt to you
- Walk the Aeons Azusa, Lost but Seeking Infinite
- Infinite turns
- Lock
- Dryad Arbor Deadeye Navigator Nissa, Resurgent Animist Infinite
- Infinite creature ETB
- Infinite landfall triggers
- Infinite creature LTB
- Dryad Arbor Deadeye Navigator Lotus Cobra Infinite
- Infinite creature ETB
- Infinite landfall triggers
- Infinite creature LTB
- Dryad Arbor Deadeye Navigator Tireless Provisioner Infinite
- Infinite creature ETB
- Infinite landfall triggers
- Infinite creature LTB
- Aesi, Tyrant of Gyre Strait Walk the Aeons Mystic Sanctuary Infinite
- Infinite turns
- Lock
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
11 official rulings, in the order Wizards published them.
- 2020-09-25
Ancient Greenwarden allows you to play a modal double-faced card's land face, but not a nonland face.
- 2020-09-25
Ancient Greenwarden doesn't change the times when you can play those lands. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.
- 2020-09-25
Ancient Greenwarden doesn't allow you to activate abilities (such as cycling) of land cards in your graveyard.
- 2020-09-25
An ability that triggers whenever you play a land won't trigger an additional time.
- 2020-09-25
The trigger event doesn't have to specifically refer to "lands." For example, an ability that triggers "whenever a creature enters the battlefield under your control" would trigger twice if the entering land is also a creature.
- 2020-09-25
If you control two Ancient Greenwardens, a land entering the battlefield causes abilities to trigger three times, not four. A third Ancient Greenwarden causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.
- 2020-09-25
Replacement effects are unaffected by Ancient Greenwarden's third ability. This includes any abilities that apply "as [this land] enters the battlefield" and any ability that says the land enters the battlefield with counters.
- 2020-09-25
Ancient Greenwarden's effect doesn't copy the triggered ability; it causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
- 2020-09-25
Look at each permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if you control Ashaya, Soul of the Wild, a nontoken creature entering the battlefield will cause any appropriate abilities to trigger an additional time.
- 2020-09-25
Ancient Greenwarden's third ability affects a land's own enters-the-battlefield triggered abilities as well as other triggered abilities that trigger when that land enters the battlefield, such as landfall abilities. Such triggered abilities start with "when" or "whenever."
- 2020-09-25
If a land entering the battlefield at the same time as Ancient Greenwarden (including Ancient Greenwarden itself if an effect causes it to be a land) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Ancient Greenwarden, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Hearthhull, the Worldseed | 2 | 0 | — |
| Muldrotha, the Gravetide | 1 | 0 | — |
| Thranduil, Sindarin Liege // Silvan Rally | 1 | 0 | — |
Colors it shows up in
- Jund 2 decks
- Sultai 1 deck
- Simic 1 deck
Every version of Ancient Greenwarden
7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Inverted
Secret Lair Drop
- Normal
- $16.25
- Foil
- —

Foundations Jumpstart
- Normal
- $12.99

Outlaws of Thunder Junction Commander
- Normal
- $12.89

- Normal
- $12.91
- Foil
- $13.96

Promo
Zendikar Rising Promos
- Normal
- $12.24
- Foil
- $13.37

Promo
Zendikar Rising Promos
- Foil
- $22.36

Extended Art
- Normal
- $16.38
- Foil
- $18.65
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Ancient Greenwarden — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.