Angel of Indemnity card art

Angel of Indemnity

Creature — Angel Warrior MV 6

Tracked across real Commander games played through TurnZero HQ.

What it does

Flying, lifelink

When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.

Encore 6 ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Combos with Angel of Indemnity

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Altar of Dementia Fiend Hunter Infinite
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite death triggers
    • Infinite mill
    • Infinite creature sacrifice triggers
    • Infinite self-mill
    See the steps on Commander Spellbook →
  • Aminatou, the Fateshifter Heart of Kiran Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    See the steps on Commander Spellbook →
  • Ashnod's Altar Felidar Guardian Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite colorless mana
    See the steps on Commander Spellbook →
  • Saffi Eriksdotter Altar of Dementia Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite death triggers
    • Infinite mill
    • Infinite self-mill
    See the steps on Commander Spellbook →
  • Kaya's Ghostform Bartolomé del Presidio Infinite
    • Infinite +1/+1 counters on a creature
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite death triggers
    • Infinite creature sacrifice triggers
    See the steps on Commander Spellbook →
  • Preston, the Vanisher Felidar Guardian Infinite
    • Exile all nonland permanents opponents control
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite blinking of permanents
    • Infinite creature tokens
    • Infinite landfall triggers
    • Infinite mana lands you control can produce
    • Infinite mana lands you control that enter the battlefield untapped can produce
    See the steps on Commander Spellbook →

Showing the 6 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

10 official rulings, in the order Wizards published them.

  • 2024-04-12

    If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.

  • 2024-04-12

    If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn't target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.

  • 2024-04-12

    If the mana cost of a card in your graveyard includes X, X is 0 for the purpose of determining its mana value.

  • 2024-04-12

    A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.

  • 2024-04-12

    Each token must attack the appropriate player if able.

  • 2024-04-12

    If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.

  • 2024-04-12

    The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.

  • 2024-04-12

    Opponents who have left the game aren't counted when determining how many tokens to create.

  • 2024-04-12

    If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.

  • 2024-04-12

    Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Angel of Indemnity, whatever its commander.

Decks running it 3
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Raffine, Scheming Seer 1 0 —
Trostani, Selesnya's Voice 1 0 —
Yuma, Proud Protector 1 0 —

Colors it shows up in

  • Selesnya 1 deck
  • Naya 1 deck
  • Esper 1 deck

Every version of Angel of Indemnity

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Angel of Indemnity. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.