Arcane Lighthouse card art

Arcane Lighthouse

Land MV 0

Tracked across real Commander games played through TurnZero HQ.

What it does

T: Add .

1, T: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Rulings

3 official rulings, in the order Wizards published them.

  • 2014-11-07

    Continuous effects generated by static abilities (such as an Aura that grants hexproof to a creature) will not apply during the turn, but will resume applying once the turn ends.

  • 2014-11-07

    After the second ability resolves, continuous effects generated by the resolution of spells and abilities that would give hexproof or shroud to one of the affected creatures aren't created. For example, after the second ability resolves, a spell cast by an opponent that gives creatures they control hexproof wouldn't cause the creatures to have hexproof. (If that spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)

  • 2014-11-07

    The second ability applies only to creatures controlled by your opponents when it resolves. Creatures that enter the battlefield or come under an opponent's control later in the turn won't be affected.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Arcane Lighthouse, whatever its commander.

Decks running it 8
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Chandra, Fire of Kaladesh 2 0 —
Hinata, Dawn-Crowned 1 0 —
Killian, Decisive Mentor 1 0 —
M.O.D.O.K. 1 0 —
Zhulodok, Void Gorger 1 0 —

Colors it shows up in

  • Mono-Red 2 decks
  • Colorless 1 deck
  • Mono-Black 1 deck
  • Orzhov 1 deck
  • Jeskai 1 deck

Arcane Lighthouse price history

The Secrets of Strixhaven Commander #361 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$1.89▲ $0.11 (6.2%)
Low $1.75 · High $2.18Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Nov 11, 2026$1.89
Nov 10, 2026$1.91
Nov 9, 2026$1.90
Nov 8, 2026$1.88
Nov 7, 2026$1.87
Nov 6, 2026$1.85
Nov 5, 2026$1.83
Nov 3, 2026$1.85
Nov 2, 2026$1.91
Oct 31, 2026$1.86
Oct 30, 2026$1.81
Oct 29, 2026$1.75
Oct 27, 2026$1.79
Oct 26, 2026$1.80
Oct 25, 2026$2.13
Oct 24, 2026$2.18
Oct 23, 2026$1.82
Oct 22, 2026$1.83
Oct 21, 2026$1.79
Oct 18, 2026$1.86
Oct 17, 2026$1.85
Oct 16, 2026$1.84
Oct 15, 2026$1.82
Oct 14, 2026$1.81
Oct 11, 2026$1.80
Oct 10, 2026$1.78
Oct 9, 2026$1.79
Oct 8, 2026$1.85
Oct 6, 2026$1.86
Oct 4, 2026$1.88
Oct 3, 2026$1.87
Oct 2, 2026$1.89
Oct 1, 2026$1.84
Sep 30, 2026$1.81
Sep 28, 2026$1.78

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Arcane Lighthouse

5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Arcane Lighthouse. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.