Archetype of Imagination
Tracked across real Commander games played through TurnZero HQ.
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What it does
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Combos with Archetype of Imagination
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Magus of the Moat Infinite
- Opponents can't attack
- Lock
- Island Sanctuary Infinite
- Most creatures can't attack you
- You do not draw cards during your draw steps
- Lock
- Form of the Dragon Infinite
- You can't be attacked
- Lock
- Stormtide Leviathan Infinite
- Opponents can't attack with most creatures
- Lock
- Moat Infinite
- Opponents can't attack
- Lock
- Teferi's Moat Painter's Servant Infinite
- You can't be attacked
- Lock
- Zedruu the Greathearted Luminous Broodmoth Phyrexian Altar Infinite
- Infinite colored mana
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
4 official rulings, in the order Wizards published them.
- 2014-02-01
While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren't created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn't cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
- 2014-02-01
The Archetype's second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.
- 2014-02-01
If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.
- 2014-02-01
Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Archetype of Imagination, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Marina Vendrell | 1 | 1 | — |
| Éowyn, Shieldmaiden | 1 | 0 | — |
| The Master of Keys | 1 | 0 | — |
| Urza, Lord High Artificer | 1 | 0 | — |
Colors it shows up in
- Mono-Blue 1 deck
- Esper 1 deck
- Five-Color 1 deck
- Jeskai 1 deck
Every version of Archetype of Imagination
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Duskmourn: House of Horror Commander
- Normal
- $0.86

The List
- Normal
- $1.74

Commander 2018
- Normal
- $0.64

Born of the Gods
- Normal
- $0.85
- Foil
- $14.72
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Archetype of Imagination — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.