Cryptic Command card art

Cryptic Command

Instant MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

Choose two —

• Counter target spell.

• Return target permanent to its owner's hand.

• Tap all creatures your opponents control.

• Draw a card.

Rulings

2 official rulings, in the order Wizards published them.

  • 2017-11-17

    You choose both modes as you cast Cryptic Command. You must choose two different modes.

  • 2017-11-17

    Look at both chosen modes to determine how many targets Cryptic Command has, if any. If it has at least one target, and all its targets are illegal when it tries to resolve, then it won’t resolve and none of its effects will happen. For example, if you choose the second and fourth modes, and the permanent is an illegal target when Cryptic Command tries to resolve, you won’t draw a card.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Cryptic Command, whatever its commander.

Decks running it 3
Games played 0
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Brudiclad, Telchor Engineer 1 0
Rhoda, Geist Avenger 1 0
Timin, Youthful Geist 1 0

Colors it shows up in

  • Izzet 1 deck
  • Azorius 1 deck

Every version of Cryptic Command

11 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Cryptic Command — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.