Dawn of Hope
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever you gain life, you may pay 2. If you do, draw a card.
3: Create a 1/1 white Soldier creature token with lifelink.
Combos with Dawn of Hope
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Words of Worship Yavimaya Bloomsage // Channel Infinite
- Infinite colorless mana
- Infinite lifegain
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2018-10-05
You can't pay 2 multiple times to draw more than one card each time you resolve Dawn of Hope's triggered ability.
- 2018-10-05
If you gain an amount of life "for each" of something, that life is gained as one event and Dawn of Hope's first ability triggers only once.
- 2018-10-05
Dawn of Hope's first ability triggers just once for each life-gaining event, whether it's 1 life from Vicious Rumors or 3 life from Creeping Chill.
- 2018-10-05
In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
- 2023-09-01
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Dawn of Hope's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Dawn of Hope, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Frodo, Adventurous Hobbit | 1 | 0 | — |
| Karlov of the Ghost Council | 1 | 0 | — |
| Momo, Friendly Flier | 1 | 0 | — |
| Sam, Loyal Attendant | 1 | 0 | — |
Colors it shows up in
- Mono-White 1 deck
- Orzhov 1 deck
- Abzan 1 deck
Every version of Dawn of Hope
8 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Showcase
Wilds of Eldraine: Enchanting Tales
- Normal
- $0.37
- Foil
- $0.66

The List
- Normal
- $1.71

Tales of Middle-earth Commander
- Normal
- $0.30

- Normal
- $0.43

Starter Commander Decks
- Normal
- $0.30

Guilds of Ravnica
- Normal
- $0.49
- Foil
- $0.63

Promo
Guilds of Ravnica Promos
- Normal
- $1.09
- Foil
- $1.91

Promo
Guilds of Ravnica Promos
- Foil
- $1.72
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Dawn of Hope — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.