Drumhunter
Tracked across real Commander games played through TurnZero HQ.
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What it does
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
T: Add .
Rulings
One official ruling, as Wizards published it.
- 2008-10-01
The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Drumhunter, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Tiamat | 1 | 0 | — |
| Zilortha, Strength Incarnate | 1 | 0 | — |
Colors it shows up in
- Gruul 1 deck
- Five-Color 1 deck
Every version of Drumhunter
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

The List
- Normal
- $0.25

Starter Commander Decks
- Normal
- $0.19

Commander 2013
- Normal
- $0.29

Shards of Alara
- Normal
- $0.39
- Foil
- $1.87
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Drumhunter — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.