Elixir of Immortality
Tracked across real Commander games played through TurnZero HQ.
What it does
2, T: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Combos with Elixir of Immortality
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Syr Konrad, the Grim Tainted Strike Infinite
- Each opponent loses the game
- Inverter of Truth Thassa's Oracle Infinite
- Win the game
- Inverter of Truth Jace, Wielder of Mysteries Infinite
- Win the game
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
4 official rulings, in the order Wizards published them.
- 2010-08-15
Paying the activation cost of Elixir of Immortality’s ability doesn’t cause it to leave the battlefield. If you have a way to untap it, you can activate the ability multiple times in response to itself.
- 2011-09-22
If Elixir of Immortality is in your graveyard at the time the ability resolves, you’ll still wind up shuffling it into your library because you shuffle your entire graveyard into your library. If it’s anywhere else by that time, including in another player’s graveyard, it remains where it is and you shuffle just your graveyard into your library.
- 2011-09-22
As the ability resolves, you’ll shuffle Elixir of Immortality into its owner’s library directly from the battlefield, if it’s still there.
- 2011-09-22
If you gain control of another player’s Elixir of Immortality and activate it, the Elixir of Immortality will be shuffled into its owner’s library and the cards in your graveyard will be shuffled into your library. You are considered to have shuffled each affected library (even if, as a shortcut, each player physically shuffles their own library).
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Elixir of Immortality, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Syr Konrad, the Grim | 1 | 9 | 55.6% |
| Kynaios and Tiro of Meletis | 1 | 0 | — |
| Mendicant Core, Guidelight | 1 | 0 | — |
| Smaug the Impenetrable | 1 | 0 | — |
Colors it shows up in
- Mono-Black 1 deck
- Rakdos 1 deck
- Azorius 1 deck
- Four-Color (no Black) 1 deck
Elixir of Immortality price history
The Commander 2021 #243 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Nov 11, 2026 | $0.98 |
| Nov 7, 2026 | $0.98 |
| Nov 4, 2026 | $0.99 |
| Oct 30, 2026 | $1.00 |
| Oct 29, 2026 | $0.98 |
| Oct 24, 2026 | $0.99 |
| Oct 22, 2026 | $0.97 |
| Oct 19, 2026 | $0.99 |
| Oct 18, 2026 | $0.98 |
| Oct 17, 2026 | $0.97 |
| Oct 12, 2026 | $1.06 |
| Oct 9, 2026 | $1.05 |
| Oct 4, 2026 | $1.04 |
| Oct 3, 2026 | $1.03 |
| Oct 2, 2026 | $1.02 |
| Sep 28, 2026 | $1.03 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Elixir of Immortality
9 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Inverted
Secret Lair Drop
- Normal
- $7.14
Inverted
Secret Lair Drop
- Foil
- $6.38
- Normal
- $0.98
- Normal
- $0.76
- Normal
- $0.54
- Foil
- $18.89
- Normal
- $0.42
- Foil
- $7.34
- Normal
- $0.52
- Foil
- $9.56
Duel Decks: Elspeth vs. Tezzeret
- Normal
- $1.04
- Normal
- $0.53
- Foil
- $10.27
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Elixir of Immortality. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.