Escape Tunnel card art

Escape Tunnel

Land MV 0

Tracked across real Commander games played through TurnZero HQ.

What it does

T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

T, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.

Combos with Escape Tunnel

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

4 official rulings, in the order Wizards published them.

  • 2024-02-02

    If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.

  • 2024-02-02

    Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.

  • 2026-01-27

    Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.

  • 2026-01-27

    If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Escape Tunnel, whatever its commander.

Decks running it 18
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Colors it shows up in

  • Five-Color 6 decks
  • Jund 5 decks
  • Mono-Black 2 decks
  • Izzet 2 decks

Escape Tunnel price history

The Teenage Mutant Ninja Turtles #184 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.30▲ $0.06 (25.0%)
Low $0.21 · High $0.35Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 27, 2026$0.30$0.29
Oct 26, 2026$0.29$0.30
Oct 25, 2026$0.32$0.31
Oct 24, 2026$0.29$0.31
Oct 23, 2026$0.31$0.32
Oct 22, 2026$0.33$0.35
Oct 21, 2026$0.31$0.32
Oct 20, 2026$0.31$0.34
Oct 19, 2026$0.28$0.34
Oct 17, 2026$0.25$0.35
Oct 16, 2026$0.24$0.36
Oct 15, 2026$0.27$0.32
Oct 14, 2026$0.23$0.33
Oct 13, 2026$0.22$0.34
Oct 12, 2026$0.22$0.33
Oct 11, 2026$0.22$0.30
Oct 10, 2026$0.26$0.29
Oct 9, 2026$0.28$0.30
Oct 8, 2026$0.27$0.30
Oct 7, 2026$0.31$0.27
Oct 6, 2026$0.35$0.27
Oct 5, 2026$0.33$0.27
Oct 4, 2026$0.31$0.29
Oct 2, 2026$0.29$0.31
Oct 1, 2026$0.26$0.31
Sep 30, 2026$0.22$0.31
Sep 29, 2026$0.21$0.33
Sep 28, 2026$0.24$0.33

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Escape Tunnel

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Escape Tunnel. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.