Escape Tunnel
Tracked across real Commander games played through TurnZero HQ.
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What it does
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
T, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Combos with Escape Tunnel
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Kodama of the East Tree Ghost Town Scute Swarm Infinite
- Infinite colorless mana
- Infinite creature ETB
- Infinite creature tokens
- Infinite landfall triggers
- Tifa Lockhart Scale Up
- Target opponent loses the game
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
4 official rulings, in the order Wizards published them.
- 2024-02-02
If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
- 2024-02-02
Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.
- 2026-01-27
Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.
- 2026-01-27
If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Escape Tunnel, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Heroes in a Half Shell | 1 | 0 | — |
| Tony Stark // The Invincible Iron Man | 1 | 0 | — |
Colors it shows up in
- Izzet 1 deck
- Five-Color 1 deck
Every version of Escape Tunnel
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

The List
- Normal
- —

Teenage Mutant Ninja Turtles
- Normal
- $0.24
- Foil
- $0.33

Edge of Eternities Commander
- Normal
- $0.28

- Normal
- $0.25
- Foil
- $0.34
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Escape Tunnel — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.